Osananajimi ga Hisabisa ni Saikai Shitara Otagai Kyonyuu ni Natteta - Ch. 13

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MC is taking his time, probably she's replying while getting a big shota cawk
 
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@Vasqueztion
Pokemon comment, ignore if you don't care.
Let's say yes to everything.
This Giratina was bred (shh, i know it can't be born) by the fusion of the best PKMN players in the world and has perfect IVs and the best EV distribution, if we are going by game rules (and by that, I mean if you were using that Giratina in any main pokemon game), at maximum you could only kill 5 lions with each use of your multi-target move every time you use it. (Because that's how many pokemon you can encounter in a Horde battle)

The only multi-target moves Giratina can learn through any method are: Icy Wind (24 PP), Swift (32 PP), Earthquake (16 PP) and Hyper Voice (16 PP). If I'm wrong, feel free to correct me.

These are 4 moves, perfect for the maximum of 4 moves per 'Mon, if you kill 5 lions with each use of the move you get a body count of: (24*5)+(32*5)+(16*5)+(16*5) = 440 lions, then it would kill an additional 4 lions through struggle before the recoil drains its HP to zero. But that leaves 999,999,556 lions left.
 
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@Richman

why the limit on battling rules (horde 5 limit) if you gonna throw away the 6 max Pokemon rule? The horde rule is there BECAUSE the 6 rule limit is in play since you can do 3v3 but not 4v4 at once. not that I know of....
IF multi hit are not limited to 5 or less then...?

plus wild animals/pokemons do run away when they know they can't win... so...

another thing, there's multiple conditions where struggle doesn't cause recoil damage, like in stadium, knocking your opponent out doesn't cause the user recoil damage
or attacking substitutes
 
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@no168_92
Horde encounters are Wild pokemon only, 2v2s and 3v3s only happen against other trainers (except in Gen VII where pokemon can cry for help and turn the battle into a 2v1), so I didn't take those into account (even then, I'm trying to maximize the amount of lions defeated per move, so it would be a waste to use a multi-target move and kill 3 lions, then waste the PP of the other pokemon(s) when their move fails since there is no target to hit iirc) because in my example, PKMN Trainer Vazqueztion is using the perfect [Origin Form] Giratina to fight as many lions as they can until Giratina faints.

If the lions were able to get scared and run away, then any pokemon with intimidate would be "safe" and any pokemon with Arena Trap or Shadow Tag would be able to prevent the pokemon from escaping.
another thing, there's multiple conditions where struggle doesn't cause recoil damage, like in stadium, knocking your opponent out doesn't cause the user recoil damage
or attacking substitutes
That's why I said "main pokemon game", Stadium doesn't count in my example. Also, the lions are normal lions so they don't get access to Substitute.
 
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@Richman
If we're forcing Giratina, or any other chosen pocket monster, to follow a strict code of conduct based on game mechanics. I feel that conversely this would mean we must apply strict reality to the lions. Ergo, one good Earthquake will send nearly every lion running, even if it only takes out, at most, 5. This also applies to Hyper Voice, as given Giratina's Origin form's 6.9 meter height, would scare even the most courageous lion and its average shoulder height of 1.18 meters. (Though, I don't know how height works on Giratina's Origin form, as it is a snake thus losing height for length...)
Then if we continue to apply strict logic to the lions, there would be constant infighting as male lions are solitary by nature. Most of which would cause run offs and, at the very least, strong wounds (we won't involve the possibility of death even if we should.) bringing the number down significantly.

Ultimately, while I still favor the winner as the chosen pokemon, Giratina. But the logistics of how to control a billion lions to fight as one unit seems like a far greater fight than originally hoped.
 
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@Richman

if strictly game mechanics, maybe the lion would win if it's truly endless... but than again, items exist and you can stack them up to 99
so PP restore, revive, max and ultra ver, etc among all the other things doesn't count? since your assumption seems like it's based on the Giratina is player controlled and the lions are wild horde.

If we take the lion as an in world pure normal type pokemon and it's a wild 1 bill normal lion vs 1 wild Giratina, maybe.... but then again, all Canon shows/ movie etc shows that legendaries are overblown super OP... so....

BTW, the 6 limit are not the player holding limit, I meant active Pokemon in battle, maybe it's code related or something. Can't wait for truly team 6v6 to be a reality, than it would be like any other JRPGs... lol
 
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Yes MC, play like adults.

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