Ougon no Keikenchi - Ch. 9

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damn a game like that would be dangerous to make, a free world that is at a stagnant stage, nothing really bad happen, but nothing really good too, no real ploted bad guy, no major disaster at the horizon, at best maybe some revolt or coup here or there.
but then you put player in it. some will do their own *hit, open a shop, do quest, but some if they have the freedom will mess *hit around, pking, turning revolt into full blown revolution and some with too much time on their hands will go for world domination
but that's only if player have that kind of freedom if not could be a real flop of a game
 
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well its interesting so far but... thoses devs are so stupid, giant loophole ready for players to explain and literally run to the game to the ground
 
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Thanks for the new chapter!

Devs of such 'open-ended' games should be careful of the fact they might be targeted by countries which like to export their own flavor of 'freedom'. If the game is as big as something like in SAO or SLF, for sure they will want to have more grasp on it.
 
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damn a game like that would be dangerous to make, a free world that is at a stagnant stage, nothing really bad happen, but nothing really good too, no real ploted bad guy, no major disaster at the horizon, at best maybe some revolt or coup here or there.
but then you put player in it. some will do their own *hit, open a shop, do quest, but some if they have the freedom will mess *hit around, pking, turning revolt into full blown revolution and some with too much time on their hands will go for world domination
but that's only if player have that kind of freedom if not could be a real flop of a game
well its interesting so far but... thoses devs are so stupid, giant loophole ready for players to explain and literally run to the game to the ground
some spoiler this indeed made the game kind off whole mess later on but somehow the dev just get along with how MC playing her game since MC and later on with her sister and friend end up treated as NPC Raid Boss by other player even created dungeon that officially recognize by the dev team, also the real game will start later when the story turn in building kingdom game rather than standard VRMMORPG which MC and friends already did got head start, thought indeed this game also had "last boss" like thing which become MC group final goal after destroying one of country
 
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If (1) players and NPCs are treated the same,
(2) NPCs can respawn by being subordinate to someone, and
(3) players are mysteriously able to respawn on their own,
then wouldn't that mean that all players are actually subordinate to some entity, like the game master or something? That would also prevent players subordinating other players, since the ants have shown that entities can't be double-subordinated. Maybe the NPCs can also pay the EXP respawn-bypass cost if they believe it in hard enough.

"You fool, that was my afterimage!" — Sieg if he could speak while fighting Rare, probably.

Edit: P.S. Wouldn't be surprised if there's a niche sect among the players or NPCs that praises the miracles of respawning as a roleplaying religion. Every player can be Jesus if they wait 3 days.
 
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