Battle Qi + Physical body + some spiritual power (soul) => Warrior path
Mageforce + Spiritual power + some physical training => Magi path
Both are rather static accumulation, but go from rank 1-9. At rank 9 you must comprehend impose with a sufficient foundation to breakthrough to saint level. Impose is essentially imposing your internal energies (battle qi or mageforce) onto the outside world. Deflecting rain, walking on water, freezing your opponent...or at Saint stage the ability to fly.
After Impose stage, you must comprehend the Natural Laws or Edicts. Now then the Laws are Fire, Water, Earth, Wind, Lightning, Darkness, and Light. The Edicts are Death, Life, Destruction, and Fate. Each can be divided up into Mysteries which comprise a part of the full Law. For example, the Law of earth has 6 mysteries and the Law of wind has 9. Some have a different number, but each mystery also is not equal (low, med, and high). Mastering any single mystery is enough to allow you ascend to demi-god stage. There is a cheat or short cut however, absorbing a divine spark. This will heavily limit your talent and future prospects... thought it can allow a saint to quickly reach highgod stage.
Upon reaching demigod stage you can make a elemental clone of whatever elements you succeeded with. The clone will then walk the path of [Insert Element] while the base Saint body can attempt to walk another path, trying to reach demigod in another Law. Same process, you reach demigod in another Law and you create another clone. In theory you can have 12 bodies: 1 Saint Level, and 11 bodies representing each Law and Edict.
From Demigod stage, To reach full godstage you must master half the mysteries of a Law/Edict or Fuse 2. Each mystery is a part of a whole so naturally they can be fused. A fusion of mysteries represents a huge increase in power, but i'll get there later. From Full god stage you must master all mysteries to reach highgod stage. Let me establish that strength wise each god level is roughly 10x difference in power and soul. The same 10x increase in power can be established by fusing 2 mysteries, however this is very difficult.
Among highgods the number of fused mysteries determines strength. 4 fused (based on a 6 fused scale) are considered true experts, 3 gives one high standing, 2 makes u an above average highgod, and finally 1 makes u a base highgod. Those who have master 5 or reached the "Commander" level are rare talents who tend to have great power and influence. They rule a territory in the higher realms, serve a sovereign, or perhaps are a high elder/leader of a powerful clan. fusing 6 out of 6 makes you a highgod paragon, a legendary being who obtains will.
Highgod paragons are the pinnacle of the the highgod stage, using their will they can amplify the power of there attacks by another stage on top of the additional fused mystery. The difference between 5 fused and 6 is 100x or more. Just as they are powerful, they are exceedingly rare. Will is not unique to paragons, a sovereign's will is far above a paragon. However a sovereign can only be born by obtaining a sovereign spark and a high god who reached that stage on their own fusing it. Naturally, a water sovereign spark for a water highgod etc. Their will is unique to the spark, if a sovereign clone dies the will all but disappears (some remains, but very little).
They are divided into low, intermediate, and high (chief) sovereigns. There a 7 for each law of edict making 77 total, with there being 3 low, 2 intermediate, and 1 high sovereign each. They more or less rule over the cosmos... however after so many grand kalpas many have lost interest in battling of fighting each other. Spoken simply the only thing that tempts them... are overgod artifacts. Unique tools that appear very rarely, and only if.... there is a reason for them to appear.