Saenai Ossan, Jitsu wa Saikyou - Ch. 7

Member
Joined
Nov 23, 2020
Messages
20
Fair enough. If it has a head cut it off. If there are things blocking the head, break it. If it bleeds, we can kill it. The difference in power is all it takes.
If the head is growing back then either it has a core as it's weakness or just cut it fast enough that overwhelmed it's regeneration
 
Dex-chan lover
Joined
Oct 11, 2018
Messages
411
It reminds me of a lot of RPGs I play. At the start, when new to the game, I'm using buffs, debuffs, positioning, using weaknesses etc. By the end of the game I'm just "HIT IT REALLY HARD".
 
Dex-chan lover
Joined
Jan 9, 2020
Messages
3,172
Of course, this works fine until it doesn't and then you die. No wonder his generation had such high fatality rates. Naturally, anyone good enough to have made it through is stronger than the modern dungeon explorers, but I don't know that I'd call it a better strategy.
Both ways are fine imo, it depends on the situation an luck, but if fear makes you stop moving as an dungeon explorer, it's not a good thing either so, the old man is right in this case
 
Active member
Joined
Jun 21, 2024
Messages
5
Usually in this kind of story the rookies would be the ones bruteforcing everything while the old man shares his wisdom and tries to convince them to be more tactical, but I guess this works too.
I like that it is a twist on that and has an in universe reason. He did not have the luxury of a hand held encyclopedia when fighting monsters, just what he experienced or maybe researched off the job. So using more brutal, but generally applicable to all situation, methods would be the safer choice.
 
Dex-chan lover
Joined
May 30, 2019
Messages
651
Usually in this kind of story the rookies would be the ones bruteforcing everything while the old man shares his wisdom and tries to convince them to be more tactical, but I guess this works too.
Tbf, in an age where dungeon diving was much more dangerous then before, it’d be obvious for deep divers to straight be so strong that they could tackles any enemy no matter how strong or what gimmick and come out on top

Meanwhile the modern raiders would likely have more information thus be able to kill more efficiently since they know how to deal with it more easily
 
Fed-Kun's army
Joined
Sep 23, 2023
Messages
19
Just last chapter he was teaching the girls to find creative ways to attack enemy weak points, but now he just doesn't care? Did something get lost in translation here or is the manga just bad?
 
Dex-chan lover
Joined
Jun 4, 2025
Messages
288
barbarian playstyle be like
dungeonsoup-barbarian.gif
 
Dex-chan lover
Joined
Jan 26, 2018
Messages
1,388
Just last chapter he was teaching the girls to find creative ways to attack enemy weak points, but now he just doesn't care? Did something get lost in translation here or is the manga just bad?
Despite his choice of words, it was less "find creative ways to attack enemy weak points" and more "find out how you personally can just brute force things because you get no time to think".
 
Member
Joined
Jun 25, 2026
Messages
2
Did it say how old the uncle was?
I can't remember if they have or not and skimming the first couple chapters turned up nothing, but given that Satsuki is stated to be a high school student in the description, that puts her (and Miyu) at between 15 and 18; unless her parents had her real young (or there was just a solid age gap between them and Renji), that would probably put MC at late-30s, early-40s.
I'd probably put him at early to mid 40's actually. Dungeon delving used to be a dangerous profession so chances of them being allowed to go in at 15~ish like the girls are is unlikely, and the Uncle's guild was the most powerful guild, with the Uncle being Japan's #1 dungeon delver, so that would take a few years to reach. So her parent would have likely had her in their late 20's or possibly even early 30's since they focused on their 'career' first.
 
Dex-chan lover
Joined
Nov 7, 2019
Messages
778
Fairly accurate. The classic: use big numbers and hit it till it dies in older JRPGs. And buff/debuff stacking + weakness prodding in modern JRPGs.
Well, even FF1 wanted Haste and Bravery(?) on your melee attackers to cap out their damage per hit and hits per attack, and the defensive buffs I can't remember Protect and Shell? To minimize the boss damage. Otherwise 100% "Hit it till it dies" is the strat for sure.

I'm playing Trails in the Sky 1 (not the remake) and it's like a mix between the two generations. Weakness prodding exists, but buffs are mainly defensive and you just want to hit shit as hard and fast as possible.
 

Users who are viewing this thread

Top