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I don't see how your examples support that either, all I see is you giving examples of popular but poor writing practices. And as far as I am aware the essence of a macguffin doesn't lie into magically resolving situations, that's precisely a deus ex machina development.that is how you can make it work
Game mechanics and good writing should not be mutually exclusive, even if isekai try to make it so. In fact game mechanics are usually not forgiving otherwise you end up with a broken game. You would know what I mean if you've played any competitive games - it's not about getting a huge advantage randomly and then winning without any actual skill, it's about efficiency. You actually get the opposite in such manga - the character is OP, sometimes given a lot more skills than he will ever need (to the point where some are forgotten), and then you see some mediocre use of those skills. If I were to make an analogy that's like playing a starcraft game and having infinite resources but still being totally inept at the game, and when you start losing the enemy supply self-destructs to even out the ods.we're both reading a story that is actively using game-mechanics to drive the plot forward, and you're talking to me about poor writing practices?
I guess my issue is that you're implying that somehow the story becomes 'reasonable to read' if the MC unlocks super powers in a dire situation. I fail to see the connection, he still gets OP, just in different circumstances.At this point, I already accept these "shitty writing practices", and try to see how they can be used to make a reasonable story to read, at the bare minimum.
That's the initial premise, not something that's supposed to happen at every turn. What we are discussing on the other hand is having the premise set, and then modifying the rules in order to drive the story. I would argue that a character getting super powers out of the blue, facing an obstacle he wouldn't have been able to deal with otherwise, is actually worse. Since it's just plot armour and obvious plot hole patching in order to avoid tragedy.Essentially, how'd you define the narrative purpose of the radioactive-spider that bits Peter, thus giving him all of the powers that enable him to even be Spiderman?
I guess my issue is that you're implying that somehow the story becomes 'reasonable to read' if the MC unlocks super powers in a dire situation. I fail to see the connection, he still gets OP, just in different circumstances.
Did I ever imply it was? All of my points were challenging statements you made, which you then address as if I am talking about something else and not the assertions I quoted.Is that such sophisticated writing?
I keep trying to make you provide arguments as to why that would be 'a lot better'. There's no natural law stating that you're supposed to get a power-up if you face a hard situation (beyond what your body can normally provide for extreme situations). In my last reply I provided a reason as to why getting a power-up out of the blue just to resolve a challenge is in fact worse in terms of writing. What I would like you to do is provide an argument as to why it would be 'better'. I got your point - I didn't get on what you base that point, precisely I want you to explain why you believe this holds true:it's a lot better for him to have a reason standing in front of him that'd require that much power
And in theory -- if you want your MC to grow real strong, real fast, it's optimal to present a reason big enough to warrant that sort of leap.
So are you implying that somehow a character getting power out of thin air in order to clear some obstacle makes more sense? I would argue that it's the opposite. And my argument would be that 'patching' the story with an unlikely power-up is just covering up a plot hole, while having a character that's established as strong and providing a challenge where he doesn't have to unrealistically gain such power doesn't count as a plot hole. In the latter case you're operating within the rules you have already established, in the former case you're bending said rules to accommodate your character's plot armour.If you mix the order of things, you get an over powered individual who's strong for no reason, which usually leads to the author trying to add things to the story to justify their newfound powers.
A power-up doesn't establish motives and points of interest in either case, so I do not get how this is relevant to your point. You keep repeating that it's putting the carriage before the horse but you have to provide evidence for this. Basically you need to substantiate your statements.But, again, that's putting the carriage in front of the horse, and doesn't establish motives or points of interest what so ever in the MC.
I would argue that it's the opposite. [...] while having a character that's established as strong and providing a challenge where he doesn't have to unrealistically gain such power doesn't count as a plot hole.