If you're referring to how it took until now for anyone to unlock to "Tower of Isolation" dungeon, everyone else can only enter each dungeon once a week and so can at most clear a dungeon once a week. However Rin is clearing dungeons at a rate of several times each day, which has lets him complete the dungeons by clearing them 10+ times in a matter of days instead of months or years. Even if someone else were to clear 10 dungeons a week, it would still take more than 10 weeks to complete any dungeons, but that doesn't factor in how long it would take to train to levels where that would even be possible nor does it properly consider how long it might take to clear those dungeons or any failed runs that might occur along the way, but most people seem to only clear each dungeon once or twice before moving up to a more difficult dungeon without getting anywhere close to actually completing them.With the rates people can enter dungeons its odd that they need to have done so much to open new stuff for a clear purpose.
There could have been another way that type of story goes. A boy grows up on a small village farm with his mom and sister. He'd like to be an adventurer but he has to work the farm and odd jobs to support his family. He spends his rare free time at the local shabby dungeon but he doesn't have the luxury to travel to other dungeons so he ends up doing the same one again and again and again until he unlocks the super secret clear-it-100-times-in-a-row reward that makes him overpowered. Come to think of it, that's basically Yakudatazu Skill ni Jinsei o Sosogikomi 25-nen but with a different set-up. 😅[...] most people seem to only clear each dungeon once or twice before moving up to a more difficult dungeon without getting anywhere close to actually completing them.
That would suck. I think the story has good potential but I can see it turn into a generic harem trash in real time.I hope his sister won't be like in the novel version, if it's like the novel version, get ready to cliche idiot damsel in distress thta doesn't understand the world NO and DANGER
Chapter 5 it took him 200 runs for 1 dungeon, if each dungeon requires 200 that's 2000 weeks of dedicated grinding so 38 years. It's been twenty years since dungeons appeared, so impossible for anyone to even have cleared enough, even if they knew the clearing secret.If you're referring to how it took until now for anyone to unlock to "Tower of Isolation" dungeon, everyone else can only enter each dungeon once a week and so can at most clear a dungeon once a week. However Rin is clearing dungeons at a rate of several times each day, which has lets him complete the dungeons by clearing them 10+ times in a matter of days instead of months or years. Even if someone else were to clear 10 dungeons a week, it would still take more than 10 weeks to complete any dungeons, but that doesn't factor in how long it would take to train to levels where that would even be possible nor does it properly consider how long it might take to clear those dungeons or any failed runs that might occur along the way, but most people seem to only clear each dungeon once or twice before moving up to a more difficult dungeon without getting anywhere close to actually completing them.
Well, one already knows his secret, and the other is trustworthy enough for her secret, plus he kinda wants to make sure she has a decent team supporting her, and a healer is a must for that.MC, in previous chapter: "Don't tell people your power, sis, they might be loose-lipped."
MC, in this chapter: "Let's tell your friends your power, sis, never mind they might be loose-lipped."
Problem is, at 1 a week that is still 2 years, and the kid would have reached a point that adventuring in higher level dungeons, even as day trips by train, provides more funds than the hometown and its dungeon long before then. Being stuck in 1 town with no travel options is not really happening in a modem Japan, which is what the author decided to use as a basis.There could have been another way that type of story goes. A boy grows up on a small village farm with his mom and sister. He'd like to be an adventurer but he has to work the farm and odd jobs to support his family. He spends his rare free time at the local shabby dungeon but he doesn't have the luxury to travel to other dungeons so he ends up doing the same one again and again and again until he unlocks the super secret clear-it-100-times-in-a-row reward that makes him overpowered.
True, but the number of runs varies, and there are ones that took like 15-20 or so. I think it was the weaker dungeons that have the higher limits as well.Chapter 5 it took him 200 runs for 1 dungeon, if each dungeon requires 200 that's 2000 weeks of dedicated grinding so 38 years. It's been twenty years since dungeons appeared, so impossible for anyone to even have cleared enough, even if they knew the clearing secret.
Yup, most people complete the toughest dungeon they can safely, and with several having rewards for the first time you clear it people are incentivised to more to new dungeons for more valuable loot.but most people seem to only clear each dungeon once or twice before moving up to a more difficult dungeon without getting anywhere close to actually completing them.
Yeah, I had just kind of skimmed through the first couple chapters to confirm how he was using his teleportation and missed him actually completing the dungeon. I just defaulted to some dead-brain quick mafs and figured that if he's over level 5000 by the time he completes his 10th dungeon while getting about 5 levels for each clear then he must be needing to clear each dungeon a little more than 10 times. Dead-brain quick mafs being dead-brained and quick mafs, I was off by at least a factor of 10: he'd need to be averaging over 100 clears per dungeon.Chapter 5 it took him 200 runs for 1 dungeon, if each dungeon requires 200 that's 2000 weeks of dedicated grinding so 38 years. It's been twenty years since dungeons appeared, so impossible for anyone to even have cleared enough, even if they knew the clearing secret.
TBH the whole thing is a farce. It's been twenty some odd years since the dungeons advent, and yet the MC is the first to discover the dungeon clear achievement.Yeah, I had just kind of skimmed through the first couple chapters to confirm how he was using his teleportation and missed him actually completing the dungeon. I just defaulted to some dead-brain quick mafs and figured that if he's over level 5000 by the time he completes his 10th dungeon while getting about 5 levels for each clear then he must be needing to clear each dungeon a little more than 10 times. Dead-brain quick mafs being dead-brained and quick mafs, I was off by at least a factor of 10: he'd need to be averaging over 100 clears per dungeon.
Though that admittedly still doesn't tell the whole story as he was level 5134 with just 6 completions (a fact I had initially overlooked), so we don't really know how many levels he's gained along the way to that 10th completion and any estimations are out the window because he gained only a handful of levels working on the 5th completion while the 6th completion got him more than 1500 levels.
But the people farming dungeons for money are not clearing the bosses over and over, the span means less money unless the boss out values 6 days of mob drops, plus they eventually out level it and move on to more profitable dungeons.TBH the whole thing is a farce. It's been twenty some odd years since the dungeons advent, and yet the MC is the first to discover the dungeon clear achievement.
Yes the MC has a clear advantage over the average delver, but there will always be some group that will steadily farm a set number of easy dungeons, and twenty years is a long time.
Discovery of the dungeon clear achievement/title and associated quest should have happened less then a decade and from multiple sources.
From there it will become general knowledge and nations would sponsor teams to speed run easy dungeons to be the first to complete the dungeon completionist quest if for no other reason then to catalog the rewards.
While I can see the MCs teleportation ability giving him an edge in completing this achievement first, he shouldn't be the only one to know of the achievement or associated quest.
Best drops come from the boss. Granted just because a dungeon is weak doesn't mean the boss will be as well. But there are literally thousands of dungeons accrossed the world. Someone somewhere will find dungeons that can be easily cleared and start farming.But the people farming dungeons for money are not clearing the bosses over and over, the span means less money unless the boss out values 6 days of mob drops, plus they eventually out level it and move on to more profitable dungeons.
The thing people are forgetting is most serious adventurers do not fight bosses often.
The people clearing a dungeon every week are the weekend casuals, who are not sticking to the same dungeon every week either.
That and anyone dreaming of high level and the wealth and power it entails will move on to stronger dungeons as they outgrow them.