Tsuihou Sareta Tensei Juu Kishi wa Game Chishiki de Musou Suru - Vol. 6 Ch. 52

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You can't tell me that that's not a boss room of some sort.
 
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Shouldn't this be mentioned during the mission briefing or at least as a note on the map?
You would think so, but proper communication has never been manga's strong suit. It could also be that it was just an assumption made by reports back to the guild from successful explorers, that people didn't know why a path worked, just that it worked for some reason.
 
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Does this guy not understand the saying of 'don't tempt fate'? It feels like he always says 'I hope nothing happens' or 'I hope this goes smoothly', and other comments along those lines. He better just to be saying those to tempt fate so he can use his Jester party member with absurd luck to get big drops otherwise he dumped the Wisdom stat and it's a miracle he's made any Will saves.
 
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Because I know some people like spoilers, with how long manga can take to get made, then translated... Mind you, I'm not gonna go into too much detail, just broad strokes.

Very soon, he's going to make his most asshole move yet, and immediately be punished for it. He becomes much more compliant and less abrasive afterward, though because he's needed to be an asshole to survive this long in his class and get to the rank he has, it doesn't go away entirely.

The map is partially correct, partially completely wrong, and Celt's actually been doing a good job in protecting the party with a skill tree that lets him sense monster locations to an extent. This is intentional -someone in the guild wanted a wandering lord event with an evolved wandering lord, with the ultimate goal of causing a "Zork", or dream break, in which the wandering lord breaks free of the dungeon on top of becoming even stronger. The maps being messed up, and parties getting different versions, is to prevent the parties from having a safe-ish way to flee the wandering lord, depriving it of one of the conditions for its third form: killing high-level adventurers.

Two primary future arcs.
Luce and Elma get word of a rare dungeon's appearance from Celt, and while investigating with the goal of helping Luce get a critical-heavy skill tree, happen across the daughter of Marquee Howlod, Lady Snow, and her escort knight after chasing a super-rare Golden Merchant Rana. Elma and the knight duel, under the pretense of the knight making sure whether our MC's are skilled enough to explore the rare dungeon, but actually trying to kick them out without breaking agreements between the guild and the Marquee house. They part ways, only to reunite a short time later when bandits accost the noble lady, followed by an attack from the dungeon's wandering lord, led there in another attempt to take her life. Lady Snow gives Luce the skill book our MC's were hunting for, which proves vital in defeating the boss.

Luce and Elma get roped into smoking out the core players in the recent Evolved Dream Lord incidents by Marquee Howlod, and in turn, rope Celt and Mabel into joining them in another large-scale dungeon expedition. Ostensibly, their role is the same as it was in this arc: investigate abnormalities in the dungeon. However, their true role is to rush to the boss room, and wait in ambush to discover who within the guild intends to evolve, then trigger a wandering lord event. Within the dungeon, they work to level Mabel up so she can learn a skill Elma deems vital, and they meet a monster behaving far outside Elma's knowledge of the game, which ultimately drops an accessory they give to her. After over a year without updates, the Author finally released some chapters recently, revealing the culprit... Kalos, the Black Flame. Working alongside a cult that's dedicated to destroying the world "on behalf of the Creator God", Kalos intends to create Zorks all across the land... all so they can have a good fight.
Oh neat, I love this character development. Thanks.
 
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thanks for the chapter

and yeah you hope nothing bad happens, while standing in a room that clearly looks like a boss room ^^
 
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I'm assuming the reveal's gonna be that there's some kind of illusion/confusion enchantment in the dungeon and that the "weird path" is actually just the path that avoids it. By going off-route they get forced into wandering into this place /a boss encounter/whatever.
It was mentioned that the dungeon is randomly generated -- but we don't know exactly what that means.

My first guess is something like: the major rooms are fixed, but connecting passages are randomized. Maps might be based on previous instantiation of the dungeon, and so are somewhat off. And possibly the path was chosen to avoid most dangerous rooms. GG Celt for picking your own path.

I'll note on path choice, MC yielded because priest was also inclined to not follow the pre-planned path. Voting would have resulted in 2 vs 2, and MC doesn't want to get unnecessarily crosswise with healer.
 
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Entering the Catacombs.

I like that Elma and Luce are also using potions in the name of conserving Maybell's MP. It helps her put up the front that she's saving up when she just doesn't want to heal Celt. That asshole archer likely only got to B-rank by last-hitting enemies, stealing loot and then presenting himself as the one who did all the work. He'll probably end up running away the moment a strong enemy appears, and that could be the end of him.
 
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The writer has a bad habit of making anyone that slightly antagonizes with the MC a babbling idiot, an asshole or a mixture between the both with the archer guy being the biggest example of this. This is annoying.
 
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I wish to read a manga with a healer protag like Maybell. I seen a few mangas that supposedly have healer protags but they have cheat abilities which they lean on and those abilities aren't interesting.
 

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