Tsuki ga Michibiku Isekai Douchuu - Vol. 7 Ch. 47 - Scheming Princess

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I think this world will turn into a world like the 16th century Earth with the Gunpowder empires roaming around like the Ottomans, Safavids, Ming Chinese and Mughals (Mishmash of Medieval weaponry and Gunpowder weapons).

That if they don't skip the "Arquebus", but I doubt Japanese authors are interested in world history let alone historical accuracy.
 
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@Mnuchinboo
Where the translated novel is right now, the only thing that happened to her was some minor punishments, after higher gods came to investigate the situation in her world. Best thing happens to the faggot hero, Tomoki, Makoto pummels him like a little bitch after he persistently pursued Tomoe.

School arc would be the most boring one, if not for a certain thing that happens.
 
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@Kamelpov Sure if you want accurate fire right off the bat with no training.

Modern highschool physics and math classes should be more than enough to get a good basic range. Be a real shame if the Goddess brought over high school students... oh wait.

Go back the 1800's when artillery was just smooth bore steel pipes and blackpowder. Now change things up by adding magic to the mix. Start things off with a standardized shell, something that weighs within a set range, use a lever scale to determine weight of projectile, make a cannon that can launch it and adjustments using a set dial for elevation and windage. F=MxA will get the ball rolling on that. Start small scale to get an idea on what the force is whether magic or chemicals are used for propellant. Use the old "saying one one thousand = 1 sec" rule to help get a basic time if clocks aren't invented.

Making angle dials aren't too hard just make a circle, half is 180 degrees, half of that is 90 degrees, then half that is 45, half that is 22.5 half that is 11.25, keep going till 360 marks are on it. Introduce gear ratios and mechanical advantage so it only takes one person to adjust it. Give the basic frame work and the general idea and engineers can figure it out. First few tries will be crap but can be improved upon. If there's math to calculate money, algebra and geometry shouldn't be too far behind. Unless it's a world of "oh we did one thing let's stop all development forever".

Make it either large scale like a howitzer or small scale like a modern mortar. Then go the old fashion way and walk the explosives to the target. or if given enough time, practice, and a long enough range fire rounds at different settings and measure out how far they land. Use dummies that are the general height of your target to estimate range with a sextant, those can be made easily with a ruler, a protractor and a weight on a string. Know your enemy averages out to 6ft tall? tan ‘A’ = ‘a’ / ‘b’
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Will give a decent enough range, then like modern rifle scopes make a basic rangefinder, someone who's 6ft will appear at a set distant will only be so tall, at another range smaller or larger, etc find the correct adjustments needed to hit either that range or near it. Mark it down and make it so this setting hits 100m, 200m, etc. Remember "Close only counts in horseshoes and hand grenades" so accurate fire isn't really needed if you can just make a bigger boom.

It's a Japanese isekai so just use "Superior Japanese Rice™" as a baseline measurement if no measurement exists. One rice diameter = 1 mm equivalent and so make a rangefinder of 100ricemeters, 200ricemeters etc. A 6ft tall person is 1.8rm etc. So far the hardest part is timing if clocks aren't invented. But I'm sure a rig of a metronome triggered and stopped with magic can get a more accurate timing for acceleration needs.

I mean a lot of this needs to be figured out if you're making guns since gravity pulls bullets down after leaving the barrel so if you want more range the barrel has to be angled upwards to lob a bullet at the zero point. More speed = lower angle needed to hit at range. Unless they're just making shotguns and ranges past 30ricemeters don't matter.
 
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@VanJosh i see thanks for the spoiler. Damnn i thought they would get manipulated, lmao, how fool of me
I really want to see more action on mikoto tho, want to see all of his power
 
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@conscript117: what kind of argument is "she isnt evil because she has her own reasons"??? WTF xDDD
"Hey, she is killing, drugging and controlling others, but she isnt evil because she is doing it for a reason. Respect her people!!!" LOOOOL
 
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Fuck. Hope that princess die, and the "hero" get's punished by the MC.

Edit: Telling fantasy people about the gun is a huge sin, especially in an isekai universe.
 
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@Tearsax Being evil and being a sociopath are 2 different things, for her the end justifies the means.
Like doing what it has to be done to succeed with your vengeance. some other user already typed her reasons, you should go search it.
 
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@Tearsax They had originally said she isn't a villain, which may or may not be true. Good and evil is another thing entirely, but the villain thing is a bit of a pain too. Villains, heroes, anti-heroes, and anti-villains. The lines can get kind of blurry between even just those four classifications but people added all kinds of others to the pile as well.

She might fall in one of the anti- categories more than villain, due to her villainous actions coming from her specific motivations for them.
 
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@Glomoro: dunno dude, someone who uses the feelings of others is pretty border line, but giving drugs that shorten the lifespan or killing your own subordinates? Thats pure evil.
 
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@speedysam0 Thats Azuma in the dream the president of the archery club, the one that got summoned as a hero is Hibiki(she has longer hair) who is the president of the student council. Hope that helps.

@hikufalafel Lily is not a mastermind but a simple mad(wo)man that wants to torch the world as revenge on the goddess.
 
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@Tearsax Did you tag with the wrong name or something? I never said she isn't evil. I even discarded the evil or not thing all together.
 
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Guns are not hard to make. Too many people make this mistake when thinking about the difficulty of introducing guns into a fantasy world with magic.
First off, what defines a gun?
A gun is a ranged weapon typically designed to pneumatically discharge solid projectiles[1] but can also be liquid (as in water guns/cannons and projected water disruptors) or even charged particles (as in a plasma gun) and may be free-flying (as with bullets and artillery shells) or tethered (as with Taser guns, spearguns and harpoon guns).
https://en.wikipedia.org/wiki/Gun
In other words, So long as it discharges a projectile, it passes. Normally, it would be a solid lump of metal, like lead. But then you have concepts like shooting out lasers, water, or energy itself.
There is little need to be exact to any of the guns we have here. Which leads to the second point.

Second, what type of gun are you making?
Jumping off the first point. there are many different types of guns that employ different systems to get the same effect. You have the matchlock, Musket, Lever Action, Bolt Action, Shotgun, pistol, revolver, etc. All those guns vary in multiple ways, like the ammo they use, how they propel said ammo, how the effect is triggered, etc. Point is, you aren't limited to just one way, or any of the ways previously employed.
A simple single action revolver can be made rather easily as all you really need is to make the barrel, the hammer, the trigger, handle, and the cylinder. Then connect them so the when the hammer is cocked the trigger can be pulled, releasing said hammer with enough force to cause the ammo to ignite and the bullet to go through the barrel. There's bound to be some trial and error along the way, but since the concept is simple, it won't take long at all to gain the right effect.
Now, bullets, on the other hand, can be a hassle. The modern ammunition is actually far more complicated than most guns. As the cartridge is made up of a bullet(Projectile), the case(holds everything together), propellant(What propels the bullet), rim(helps hold the case in place and can help eject it), and primer(Ignites the propellent).
The bullet, nor the case is all that difficult. However, most people don't know about the rim, but depending on the design of the gun may not even be needed. the primer may take some trial and error, but not too difficult either.
However the propellant will definitely be the biggest issue, as most people will not know the correct ratio for making the gunpowder.

Thought all of the above is absolutely meaningless when you have something as convenient as magic. Propellant? Why the need for gunpowder? Why stick so faithfully to the designs from a world without magic? Substitute certain parts of a bullet with magic powder or so. Or hell, just make the bullet itself a condensed form of magic power. And this brings me to the third point...

Third, Mother fucking magic. Magic is a wonderful little variable that completely negates they very idea of difficulty in making a gun. Depending on the laws of the world, physics, and magic. Making a gun can be absolutely trivial. Need materials? uses earth magic! Need to ignite propellant? Fire or Electric magic! Hell, you may not even need to use gunpowder, just use powdered magic stones! Or make a something entirely different from modern guns, like a magic gun that fires of magic. The basic concept can be utterly simple and easy.

In the end, there are way too many factors to consider to even bother refuting the idea that making a gun is difficult or easy. Especially since the very type of gun can easily change the difficulty and there is no need to even be trapped in one or any type of gun. So long as its a ranged weapon typically pneumatically discharges solid(But not limited to it) projectiles. It's a gun. Though whether it'll be effective or even worth the effect is another debate entirely.
 
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@Trov Flintlocks would certainly be relatively easy to make, but i actually think that you're greatly underestimating how difficult any other form of gun would be, especially on any kind of scale whatsoever. While I don't doubt that a revolver could be made after a lot of trial and error, it would be impossible to make more than a handful in this world.

Revolvers, gatling guns, and lever actions didn't become common in our own world until the mid 1800s, because they require mass production equipment and very finely calibrated tools. TIny problems in their machining, impossible to correct with just blacksmithing, would mean that the timing would be off and the whole thing would either never work or break in a short period of time. Even if a magician or craftsman ironed out all of the issues in one model, they would have to repeat the whole process on the next one. Calibration and machining took centuries of hard work by some very intelligent men that have mostly been forgotten by the people of our world because its results are so commonplace now.

A magic gun that just launched a projectile at the pull of a trigger could be easily handwaved into existence, although the author would have to be clear whether it took a magician to run.
 
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Metallurgy, the mixing/corning of the powder and the fine machining (having a set standard of measure for length and weight would be important for any form of mass production) for anything beyond a musket would be the difficult parts. David Weber wrote a series of books called "Safehold" that are about taking a ~ 1100AD world (Age of galleys/Dawn of sail) and modernizing it all the while fighting the first world war. Said series goes quite a bit into the development of firearms.
 

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