@cinnamoncookie Isn't it more accurate to a dating sim environment that way? As the player, you get options that generally either antagonize people or work towards your favorability with them. Their responses are split pretty clearly between those ends. Even if your favorability was at rock bottom, and they ordinarily seem to hate you as a result, one well placed dialogue choice from you would have to get the "favorable" response out of them for that conversation. Like, there's only so many things they can fit in there with the time and budget they have to work on a game with. If you have three choices, they'd make three responses, rather than something like ten possible responses to each of the three choices.