Square Enix(not all their games) and fromsoft still dont support ultra widescreen and unlocked fps.Quite funny the admission of a japanese programmer to just ignore the change of times and instead of adapting their mentality to a worlwide common framework, they obsess with the hardware. Even to this day most japanese video game developer really suck balls at doing anything on PC, Capcom being the outlier because it's probably the japanese company with a healthier relationship with its public outside Japan. The rest are so terrible working with PCs.
ArcSys' Unreal Engine games have problems with resolution resetting itself, detecting the proper resolution, doing the rendering on a window in fullscreen mode if you have a desktop resolution higher than the game... All of their games have these problems.Square Enix(not all their games) and fromsoft still dont support ultra widescreen and unlocked fps.
This is what i fear with the new Unreal Engine 5 Arcsys might not bother to make another guilty gear yet, given how big they are when it comes to fighting games. or Strive might be the last or so they say in its story. (or even other devs that mainly do fighting games)ArcSys' Unreal Engine games have problems with resolution resetting itself, detecting the proper resolution, doing the rendering on a window in fullscreen mode if you have a desktop resolution higher than the game... All of their games have these problems.
One of the most moronic is the From Software games reminding the player to exit the game via the exit button because there is a chance the savedata will corrupt if you just hit alt f4 and this is with ALL their games. It's so incredibly stupid.
Their obsession is real. They really trust what they built themselves, even if it is from an old box.Quite funny the admission of a japanese programmer to just ignore the change of times and instead of adapting their mentality to a worlwide common framework, they obsess with the hardware. Even to this day most japanese video game developer really suck balls at doing anything on PC, Capcom being the outlier because it's probably the japanese company with a healthier relationship with its public outside Japan. The rest are so terrible working with PCs.
You would be surprised how many first party titles are actually made by second or third parties and you wouldn't know. Metroid Dread and Samus Return were done by MercurySteam, for example.idk much about programing but when it com to hardware and software I guess its better it to do in house then outsource it
Though of course that doesn't mean they shouldn't employ better technique in creating these engine
Oh yeah have you guys seen the anime yet ? 16 bit sensation another layer, seem pretty wild
They will have their Accent Core +R Sign Rev.2 revisions, I don't see Strive going away until 2027 at least.This is what i fear with the new Unreal Engine 5 Arcsys might not bother to make another guilty gear yet, given how big they are when it comes to fighting games. or Strive might be the last or so they say in its story. (or even other devs that mainly do fighting games)
i have high hopes for the upcoming dragon's dogma game, capcom has a good dev-fans relationship and they actually hear their concerns as you have said.
That's ok and I understand the sentiment 30 years ago, the problem is how they STILL are like that when they are not even forced and engines are very open and multiplatform compared to the early DirectX days. Also, that didn't lock the ID Software guys to go full linux as soon as they could, Doom source code was released in 2000, not to mention most of the main galge crowd released under Saturn and PSX.He's not wrong about microsoft being a pain to work with. Early DOS programming was a bunch of innovators making programs, trading and sharing for free, building improvements, building their own hardware. Bill Gates used all of that innovation at Microsoft, but he was ideologically committed to being the only one who could profit from it. Microsoft was ruthless to smaller companies or programmers who wanted to do anything that he couldn't own, so he made sure his OS wouldn't work with any hardware he couldn't force contracts on. Any companies that tried making their own hardware or software he went after with bogus lawsuits.
That's the reason why the pure coders were so happy about Linux or Mac; it meant not signing your soul to Bill. Bill Gates' love of intellectual property monopoly is so great, he ended up lobbying congress not to make the Covid vaccines public property. The vaccines funded by taxpayer money and produced by a mix of private companies and public research, ended up the sole property of just the private companies. As a result millions of people could not afford access to the vaccines, which led to more infections, a longer pandemic, and more deaths. The guy is a ruthless prick.
By "still are like that" you mean hold a grudge against Microsoft? Seeing as this story takes place in the 90's, I think it makes sense that a child programming nerd would be pissed at Microsoft.That's ok and I understand the sentiment 30 years ago, the problem is how they STILL are like that when they are not even forced and engines are very open and multiplatform compared to the early DirectX days. Also, that didn't lock the ID Software guys to go full linux as soon as they could, Doom source code was released in 2000, not to mention most of the main galge crowd released under Saturn and PSX.
I could see in 1995 this being a problem, a couple of years later not so much.