Woah, god damn. It really did like. Immediately snap off the Game Controls.... but her own efforts still mattered, too. If the prince hadn't been so reluctant, if they hadn't all had reservations... there wouldn't have been time for the gardener to work, huh.
The way I see it is: this is a world with Magic. But that doesn't make it not "a real place". Treating it as if its cool to pick the path that ends in someone dying.... thats a fuckin Lot.
It did go a little fast, but I'm interested to see where it goes from here. There's no real shortage of games where the protagonist has to Very Slowly work to undo the heroines grip on things, and I'm interested to see how it'll develop.