Until the DM just suddenly, with no reason at all, just decides that a certain trap has a range of 13 ft.12ft poles are VERY important tools for dungeoneering
The superior method is to throw enemies at other enemies.Ah yes, the Karlach approach: tavern brawler. Throwing shit at enemies is the best way to fight. This barbarian knows her shit.
That's how that scene went at the game table.DM: "Roll for perception."
PC: "Five."
DM: "You don't notice anything."
PC: "Wait, what do I not notice?"
DM: *smiles*
Shaman/Priest?Ah, the legendary twelve feet pole, created to counter the eleven feet ranged traps created to counter the even more legendary ten feet pole. Which is most cheaply acquired by buying a ten feet ladder and dismantling it.
Are half-orc ever anything other than barbarians?
That's how that scene went at the game table.
I think those show up much more often when it comes to orc societies and groups, not half-orc adventurers.Shaman/Priest?
I mean, Half Orc outcast going into an opposing Religious Order is totally a thing. Standard Adventurers: fighter, barbarian, cleric, and druid work. The only ones I don't really commonly see are bard, wizard, and maybe rogue?I think those show up much more often when it comes to orc societies and groups, not half-orc adventurers.
There is Irabeth Tirabade - a paladin half-orc from Pathfinder Wrath of the Righteous both the adventure module and the CRPG.Ah, the legendary twelve feet pole, created to counter the eleven feet ranged traps created to counter the even more legendary ten feet pole. Which is most cheaply acquired by buying a ten feet ladder and dismantling it.
Took him a panel to realise just which gate he was talking about. Sucks to be that gate.
Are half-orc ever anything other than barbarians?
That's how that scene went at the game table.