Yeah, the number of traps that would activate the moment he flipped that chest onto its back makes that an absolutely terrible approach.Could have been worse, there could have been an aerial explosive placed under the chest to activate when they move it.
As someone who has been following this series for years, there's really not that much controversy to be honest.I'm surprised this series is seen as somewhat controversial. I personally really like it. It's a good spoof of old-school table-top games.
I think, it's especially possible for that glass bottle to be broken after Yukito's actions when it was buried under all the coins and quite sharp jewels at the bottom of the chest.Ugh, the trope of "breaking a chest breaks anything somewhat fragile inside"... I loathe that trope. Glass is not so fragile that bumping it around a bit is going to break it. Now, the whole flipping the chest and causing the contents to shift and rotate inside? Yeah, that's a hell of a lot more likely to break any bottles inside.
Riverna. And she's the opposite of Frieren, since she's a dwarf. And didn't actually get caught by a mimic. On the other hand, it'd be equally funny if she actually did get caught.I've already forgotten her real name so she's "Goth Frieren" now.
I wouldn't even call it complaints with quotation marks. It's more about overanalysing things for fun. And regardless of all the differences between various editions we compare it with, this is still by far the most accurate representation of an actual TTRPG game than any other manga. See below.Then a few "complaints" from avid tabletop RPG enjoyers making small comments about changes made by the author regarding D&D or mistakes made by Yukito.
No concrete stats that I've seen, no. Just some hints or single stats here and there. Like here you can somewhat guess their stats by their Perception bonus. The weird part is that Riverna should have high Perception, since that's based on Wisdom, which is the main stat of a Cleric. With the Wisdom she appears to have here, under some rules she shouldn't even be able to become a Cleric in the first place.Are there stat pages for the characters? I would assume an 8 perception is high enough to check for mechanical traps on the chest. The concern then is a magical trap and a mimic. I'm guessing none of them have a high Int. for the magic trap or True Seeing spell for the mimic.
Thus why I said, "Now, the whole flipping the chest and causing the contents to shift and rotate inside? Yeah, that's a hell of a lot more likely to break any bottles inside." I'm just not a fan of the trope in general. Like, who keeps potions in a chest full of metal coins and a crown? It's dumb. So is the violent tip-over, especially when you can just break the hinge pins and then yoink off the lid at a distance; then you just need to worry about the lid clipping anything that stands taller than the inside of the chest body, and even if it clips a potion bottle and breaks it, most likely it'll just be the neck snapped or chipped, rather than the main body of the bottle.I think, it's especially possible for that glass bottle to be broken after Yukito's actions when it was buried under all the coins and quite sharp jewels at the bottom of the chest.
The quotation marks were meant to show how someone could consider them as such, despite me not considering them to be so.I wouldn't even call it complaints with quotation marks.
Yeah it's dumb. So are a lot of people. I've definitely known people I could see doing this.Like, who keeps potions in a chest full of metal coins and a crown? It's dumb.
I know. It was more of a stepping stone for the rest of what I wanted to say.The quotation marks were meant to show how someone could consider them as such, despite me not considering them to be so.
Kobolds, kobolds keep shiny things in piles together.Thus why I said, "Now, the whole flipping the chest and causing the contents to shift and rotate inside? Yeah, that's a hell of a lot more likely to break any bottles inside." I'm just not a fan of the trope in general. Like, who keeps potions in a chest full of metal coins and a crown? It's dumb. So is the violent tip-over, especially when you can just break the hinge pins and then yoink off the lid at a distance; then you just need to worry about the lid clipping anything that stands taller than the inside of the chest body, and even if it clips a potion bottle and breaks it, most likely it'll just be the neck snapped or chipped, rather than the main body of the bottle.
Kobolds are smart enough to separate potions from gold and other things; they're one of the smarter races, in fact. Why they use traps so much. Other races possibly involved would either also be smart enough, or would be ordered by smart-enough races or members of their own race, eg. shamans, priests, and mages.Kobolds, kobolds keep shiny things in piles together.
And pretty sure the opening was done to avoid traps, which would trigger on pulling off the lid
What the check is going to be for looking for traps probably depends on the DM. A more in-depth roleplay might call for Perception to look for a trap, Investigation check to see if they know how to disarm it, and Dexterity check to try and disarm it. I can see most would bunch the Perception and Investigation checks together, though, as 3 checks for a single treasure chest is kind of overboard.Checking for traps on an object like a chest would probably be an Investigation check, which is normally Intelligence.
True Seeing is a way too high level for these characters.
A magic trap could probably still trigger in this case. Depends on exactly how it's set up, and the mood of the DM.
Yeah, it always depends on the DM. The reason I think it'd be an Investigation check is that it's about searching for a trap on an object, not looking for traps while dungeoncrawling. Perception is generally for things you might not see, while Investigation is when you're looking specifically at it and trying to determine if it is a trap.What the check is going to be for looking for traps probably depends on the DM. A more in-depth roleplay might call for Perception to look for a trap, Investigation check to see if they know how to disarm it, and Dexterity check to try and disarm it. I can see most would bunch the Perception and Investigation checks together, though, as 3 checks for a single treasure chest is kind of overboard.
I think he was a wight or something of that unnature. He has level/energy drain.Is their zombie friend a lich? Or just a zombie town mayor? He'd have truesight if he was a lich.
Some indications she's higher, some not. She's mostly used to casting Harm By Blunt Force Object, though, so I'm not sure how useful she'd be for checking magical traps.If it were a magic trap they'd need an Arcana check or dispel magic, which I believe only their cleric is capable of. I don't know her level, but she seems higher level than the others.
Yeah, that was clumsy any way you look at it. They're all still low-level characters, and I've certainly seen far more experienced TTRPG players fumble a lot harder than that.All in all, though, MC's trap checking needs some work, especially if they're trying to avoid bringing attention to themselves. Like, why even go for the chest if there's a possibility of it being trapped with something loud/explosive?