Moto Tansakusha no Ojii-chan: Mago ni Segamarete Dungeon Haishin o Hajimeta njaga, Nazeka Bazuriotta wai - Vol. 1 Ch. 8

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I do like the idea of an old man passing on info to the younger generations but with how insanely competitive humans are on top of crazy amounts of dedication the idea that flanking your enemy and hitting its weak points is novel is crazy.
 
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Ogre:
As I nodded, nearly napping
Suddenly there came a clapping
As of ass cheeks at my chamber door.
Tis but an old man, dummy thick
but nothing more
 
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I am more impressed that they're just ok with a little girl watching him torture and slash open a humanoid creature that spills blood for like 10 minutes
They live in a world filled with Monsters that can randomly break out of dungeons and murk hundreds of kids.
Do you, really, think that it's such a weird notion that they're fine with letting a child watch how to deal with them?
 
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I do like the idea of an old man passing on info to the younger generations but with how insanely competitive humans are on top of crazy amounts of dedication the idea that flanking your enemy and hitting its weak points is novel is crazy.
As said before all current tactics are made and promoted to have minimum risks, by working in teams and making use of eveyone's classes, and from comments it is clear that normal tactic against ogres is someone tanking and others damaging, the tank uses skills for taunting, DDs flank, but they do it while Ogre have full attention on tank, they most definitely retreat if agro is switched, Grandpa focuses on hitting the spots that will tire, restrict and bleed out the Ogre, while team is probably aiming for spots to deal the most damage with skills and kill Ogre the fastest. While Grandpa is showing how people can apply easy concepts in right ways to solo monsters, it can cause negative effects of some people getting too cocky and try to solo mosters without taking backup or being cautious enough, especially so because Grandpa is not using skills, those who do use skills may easily think that they can do even better tham him because they have skills of right category, behaviour that guild very clearly tried to eradicate, being able to solo enemy should be tactic for emergency or for very experienced fighters, general public should still stick to team play
 
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"Hrnngh...Granddaughter, I'm trying to sneak past the monsters, but I'm dummy thick, and the clap of my asscheeks keeps alerting the ogre!"
 
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They live in a world filled with Monsters that can randomly break out of dungeons and murk hundreds of kids.
Do you, really, think that it's such a weird notion that they're fine with letting a child watch how to deal with them?
They don't. The dungeon is well conquered, they have buildings inside the dungeon, there are institutions put in place, and people delve into dungeons with cameras to IRL stream themselves like they're playing a video game.
Simple difference in culture, dungeons are too ingrained in their society, also you can call it torture but the fact is, those monsters will readily kill any human, child, elderly, doesn't matter, and they won't do it out of just hunger or defense, it is their nature to go on offense without any additional reason, and pray that you die if you are defeated, because I bet they don't care if you are still alive when they start eating you. If "Torture" is what you have to do to kill them safely in solo, then whoever is in the position for any reason must throw away this morality and fight for their life with any cruelty and dirty tricks they can
I won't argue semantics with you.
The point is that the "correct" way to kill an ogre is overly violent, and you shouldn't show overly violent things to a kid, it doesn't matter if the act was morally correct or not.
Also, didn't Dungeons show up fairly recently in this world's history? Before that, everyone was just AOK with seeing a man brutally murder a creature? When people started livestreaming those acts of violence openly, did no one bat an eye?

You know what's deeply ingrained in society, and most people are morally okay with it? Slaughtering animals, try to start livestreaming yourself, dispatching chickens and cutting them up to see how fast you get TOS'd.
Tell people you show your kids videos of animals being slaughtered on the regular to see how they will react.
 
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I won't argue semantics with you.
The point is that the "correct" way to kill an ogre is overly violent, and you shouldn't show overly violent things to a kid, it doesn't matter if the act was morally correct or not.
Also, didn't Dungeons show up fairly recently in this world's history? Before that, everyone was just AOK with seeing a man brutally murder a creature? When people started livestreaming those acts of violence openly, did no one bat an eye?

You know what's deeply ingrained in society, and most people are morally okay with it? Slaughtering animals, try to start livestreaming yourself, dispatching chickens and cutting them up to see how fast you get TOS'd.
Tell people you show your kids videos of animals being slaughtered on the regular to see how they will react.
That's exactly why I am saying that it is difference in culture man, farmers know how to dispatch animals and they show it to their kids because they might need it in life, it is different in different families, but as far as it seems, when dungeons appeared they caused immense destruction, many people certainly died, monsters from dungeons can and will go outside and kill on sight if there is too many of them in dungeon. Current culture, television, internet and streaming, all formed with long lasting effects of dungeon danger even if it is controlled right now, you think they don't stream the process of team killing monsters, including humanoid ones? They do, that's the whole premise, they watch that violence, and it is important for them, who knows if one day there will emerge more dungeons, what if they will flood out the city or village? You want everyone get into panic and horror seeing all the violence that will ensue? Or you want those who can fight to protect people and said protected people evacuate as fast as possible being used to all those imageries?

Anyway, my main idea here is that you apply our culture as absolute, especially the norms that got formed in the last couple decades, to their world, where exactly those last decades were different due to emergence of dungeons, and later history can form details and very central core, but the recent history is what forms most of the modern culture, norms and believes, it is norm for them
 
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That's exactly why I am saying that it is difference in culture man, farmers know how to dispatch animals and they show it to their kids because they might need it in life, it is different in different families, but as far as it seems, when dungeons appeared they caused immense destruction, many people certainly died, monsters from dungeons can and will go outside and kill on sight if there is too many of them in dungeon. Current culture, television, internet and streaming, all formed with long lasting effects of dungeon danger even if it is controlled right now, you think they don't stream the process of team killing monsters, including humanoid ones? They do, that's the whole premise, they watch that violence, and it is important for them, who knows if one day there will emerge more dungeons, what if they will flood out the city or village? You want everyone get into panic and horror seeing all the violence that will ensue? Or you want those who can fight to protect people and said protected people evacuate as fast as possible being used to all those imageries?

Anyway, my main idea here is that you apply our culture as absolute, especially the norms that got formed in the last couple decades, to their world, where exactly those last decades were different due to emergence of dungeons, and later history can form details and very central core, but the recent history is what forms most of the modern culture, norms and believes, it is norm for them
I'll add my dimes here as well. it might actually be that through the perception of the old gen, the newer gens started to understand and industrialize the process of fighting these dungeons. This probably got into privatization and leading orgs to ensure the safety of the people who fight them.
 
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They don't. The dungeon is well conquered, they have buildings inside the dungeon, there are institutions put in place, and people delve into dungeons with cameras to IRL stream themselves like they're playing a video game.

I won't argue semantics with you.
The point is that the "correct" way to kill an ogre is overly violent, and you shouldn't show overly violent things to a kid, it doesn't matter if the act was morally correct or not.
Also, didn't Dungeons show up fairly recently in this world's history? Before that, everyone was just AOK with seeing a man brutally murder a creature? When people started livestreaming those acts of violence openly, did no one bat an eye?

You know what's deeply ingrained in society, and most people are morally okay with it? Slaughtering animals, try to start livestreaming yourself, dispatching chickens and cutting them up to see how fast you get TOS'd.
Tell people you show your kids videos of animals being slaughtered on the regular to see how they will react.
They do. It's literally within the plot. It "not happening recently" doesn't mean they don't live in a world where it can happen.
 

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