Dex-chan lover
- Joined
- Aug 15, 2020
- Messages
- 546
Ironically it seems like you're the one that wants to argue for the sake of argument, rather than wanting to add anything substantial. I brought up the nails because you were arguing that their quality wasn't important, when, for the purposes of a game, their weight adds up if you use the wrong material. Certain materials, like mithril, tend to be durable and light, thus more desirable than something that is durable but heavy. You also tried to argue as if the whole scenario is stupid because it doesn't make sense based on real world knowledge, but that doesn't apply to the logic of a game that isn't going to adhere to real world rules of buoyancy. Most games tend to fall into one of three categories, 1. Buoyancy lacks leniency and works off of a weight limit, 2. Buoyancy is non-existent, no boats at all, or 3. Anything ship shaped will float until blown up; and this game very clearly operates under the first case, most likely because the devs hadn't really gotten into designing the game for ships any bigger than say a row boat, so buoyancy exists, but only enough so that the ship can barely float (hence why they can't have any canons)That has nothing to do with in-universe real people using real-life ship classes erroneously.
And the only thing I said about buoyancy was that real ships the size they're talking about can take heavier loads, which you're agreeing with but phrasing as if you're countering some point I made. I never said anything about the weight of the nails.
So to me it appears that you're mostly arguing for the sake of arguing with an "um actually" attitude, since you even started with the synonym to that in "don't forget".
Anyways, you seem to have completely ignored one of my very first points, which is that in game terminology is just going to be very different than what it is in real life just simply because most people don't know what each thing means. Galleon is a ship term that gets thrown around a lot to just mean "big ship" or something like a pirate ship in design, most people have no idea what a caravel is, and if they do, it's generally only because of One Piece. The whole point of my argument is, and always has been, that you can't take real world understanding and expect it to stick for the world of a game, and that applies to terminology too (including dialogue between fellow players,) it's like how most two-handed swords are referred to as greatswords or claymores, regardless of whether they're actually either, or a glaive will be classified as a spear just because it's easier to say than "polearm," it doesn't mean that people won't know what you're talking about.
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