As always, the OSO game world makes no sense regarding player levels or skill strengths.
Here we have Taku doing pretty much everything solo with the MC assisting via enchant, but then we immediately see comparisons showing that the actual effectiveness of MCs enchant is actually worse than a random player accessory item. This chapter right here makes you stop and realize that even with the story hyping up the MC's party contributions via enchants in every event so far, that in reality the MC has in effect been little more than a cheerleader in the background in actual effectiveness.
The world of OSO must have crazy benefits and little to no difficulty penalty adjustments from playing in a party otherwise I can't imagine why anyone would ever agree to party with people not holding effective combat sense builds considering the massive difference between them in the field.
Here we have Taku doing pretty much everything solo with the MC assisting via enchant, but then we immediately see comparisons showing that the actual effectiveness of MCs enchant is actually worse than a random player accessory item. This chapter right here makes you stop and realize that even with the story hyping up the MC's party contributions via enchants in every event so far, that in reality the MC has in effect been little more than a cheerleader in the background in actual effectiveness.
The world of OSO must have crazy benefits and little to no difficulty penalty adjustments from playing in a party otherwise I can't imagine why anyone would ever agree to party with people not holding effective combat sense builds considering the massive difference between them in the field.