Eh that's ok, either way people got to vent frustrations. Alot of the non-tropes though seem to be headed to become tropes annoyingly. I made the thread cause after spending like a week binging series I was amazed how many bad tropes now exist lol.At least half of the complaints in this thread aren't even about tropes.
That's because the term trope is misapplied and their "use" could probably be further exacerbated by dumb sites like TVtropes. I wouldn't say it's fine to mindlessly vent about narrative constructs in Japan, either.Eh that's ok, either way people got to vent frustrations. Alot of the non-tropes though seem to be headed to become tropes annoyingly. I made the thread cause after spending like a week binging series I was amazed how many bad tropes now exist lol.
Bad story telling is bad story telling no matter where it comes from.That's because the term trope is misapplied and their "use" could probably be further exacerbated by dumb sites like TVtropes. I wouldn't say it's fine to mindlessly vent about narrative constructs in Japan, either.
Yep Yep.If it's an MMORPG-based story, especially if it's stated as a popular MMO, "never-discovered-before secret skill/stat-booster". Don't give me that bullshit. We know that the higher the quality of an MMO, the more people will play and the more guides will be created. Over 30 million people downloaded, and no one made a guide? Impossible. People will be flooding in secret and boss areas like crazy. An unbalanced, cheat character will topple off PVP rankings and the devs will gain lots of complaints. Realistically things will be nerfed unless the devs want the game to lose popularity.
Also, extensive and detailed secret dungeons that no one has discovered before in that kind of story. You think the programmer, the story writer, the asset artist, the level designer put a lot of time making something and placed it where no one wants to go? In games even developers would put in hints to that location in those situations. At least make the place tiny and rough on the edges if it was really a secret.
Exactly. Surely some percentage of players must've gotten something cool.However, in an actual game that isn't designed by mindboggling weirdoes, this either would result in that item/skill/class being mass-used after the MC inevetably shows it off and unleashes a lot of other people finding it or he can shine on his own, before noticing that everyone else gets something equally awesome, thus making it still cool, but not main character of the entire game tier.
Nice! Cheers, mate. Good luck on the journey cause it will be a tough one.Tbh, gotta write that idea down for later, it sounds cool as shit to create a Simulation MMO
I mean, that's a far off idea, probs at least only the second MMO I'll try, which will come after a first one that will happen once I have a larger team and am more experienced.Exactly. Surely some percentage of players must've gotten something cool.
Nice! Cheers, mate. Good luck on the journey cause it will be a tough one.
It’ll make sense if it’s a hard/random skill everyone glosses over and the MC is crazy or dumb enough to use it and figures out it’s actually secretly OP. Hell it would make sense if the skill is tied to an item that’s considered extremely hard to obtain due to a quest being hard as hell or difficult to complete due to it demanding perfect execution. But a secret skill in an MMO that gives you god powers doesn’t make sense.Yep Yep.
I'm both a learning game dev and played MMO's intensively, so I can easily recognize that these Authors never played an MMO in their entire life, which is pretty dumb to not do when writing a story about them.
Honestly, I could understand if the game was just designed to be mysterious and it was more of a process than goal driven game, heck, one could even assume that the game has really good procedural technology, so that something like the MC finding something that noone has found before be entirely possible.
However, in an actual game that isn't designed by mindboggling weirdoes, this either would result in that item/skill/class being mass-used after the MC inevetably shows it off and unleashes a lot of other people finding it or he can shine on his own, before noticing that everyone else gets something equally awesome, thus making it still cool, but not main character of the entire game tier.
Tbh, gotta write that idea down for later, it sounds cool as shit to create a Simulation MMO
Would make more sense in singleplayer games. It's possible if game is not popular enough with extensive amount of content.It’ll make sense if it’s a hard/random skill everyone glosses over and the MC is crazy or dumb enough to use it and figures out it’s actually secretly OP.
Makes sense in both singleplayer and multiplayer. There's a limit to how broken it can be, though. Cheat-manga-like powers are out of the question.Hell it would make sense if the skill is tied to an item that’s considered extremely hard to obtain due to a quest being hard as hell or difficult to complete due to it demanding perfect execution.
Lol, exactly, unless everyone has that broken skill and now the game is flooded with META builds.But a secret skill in an MMO that gives you god powers doesn’t make sense.
This might have overlap with "opposite sexes do not interact that much in Japan" idea. If person B has 0 exposure to the opposite sex in a private setting and the person A makes a huge impression, then it's not as absurd.The one I dislike is Person A saves/talks to Person B.
This causes Person B to immediately fall in love with Person A.
Person B then devotes their entire life to Person A, and getting them to notice their love.
That's just delusional and plain stalker behavior.