Because you get told you have been betrayed.He really looks like a bland teacher. Or an older MC.
Don't smoke. It's bad for you.
I wouldn't assume he used actual magic for that trick.
Just a standard prisoner's dilemma. Except that the baseline is a pass, and both of them have to pass for any meaningful progress. If you betray, you get a reward, but you're unable to pass the next trial, so it's just not worth it.
Why would you consider betrayal between these two?
It's clearly based on the prisoner's dilemma. With differences, like I said.It's not the prisoner's dilemma, it's just framed that way to give you the actual dilemma.
You're forgetting the part that the teacher is right there to cause confusion.It feels like the whole game is rigged against betrayal even without the reveal.
Aaah. I didn't quite realize the trick there because I was under the impression that mutually putting in magic would put the lamps out. That makes more sense.You're forgetting the part that the teacher is right there to cause confusion.
He used his lighter and the trick with the glass to make it look like the lamps lit up. The set up here is meant to make the test-taker panic, thinking they've been betrayed, and then light up the lamp for real in revenge.
The test-takers either have to have a lot of faith in the other person or be smart enough to figure out that there's a trick involved to hold back and not do anything.
Ah, that was where the small window comes to play. The teacher specified that both lamps have to be in view to put the lamps out. So by limiting their vision to just one lamp with the pods, even if they both light the lamps it won't put out.Aaah. I didn't quite realize the trick there because I was under the impression that mutually putting in magic would put the lamps out. That makes more sense.