wait, Fujian is Japanese? I thought it was Chinese evidently by the cracks existed in the runwayLol, Japan just launched a new carrier July 2022. The Type-003 Fujian. It's pretty impressive. They also have the JS Izumo and Kaga, which are conversions
They straight up prepping for China
Nah, you're right. The Fujian is Chinese. Apparently the info I was told got all jumbled with how it was explained to me lolwait, Fujian is Japanese? I thought it was Chinese evidently by the cracks existed in the runway
NoSo, does LH Translation gonna stopped now?
No, is not carrier, is Helicopter (carrying) Destroyer.Nah, you're right. The Fujian is Chinese. Apparently the info I was told got all jumbled with how it was explained to me lol
So the Kaga and Izumo seem to be the only carriers thus far
Recall that wyverns wont fly over open ocean, if they cant see land they freak out. So yeah this would really create confusion. As pursuers would assume they changed directions when they met the shoreline. They would never think that the wyverns went out to see, or crossed the ocean. That said it does need to get close to shore, within eyesight of the wyverns at least. But yeah that is brutal for surprise attacks, though I would try to camo the sides more, as seen from shore or sides it still looks like a ship.If its main function is to carry the wyvern troops, it might not be that useful to go near the shores. It would allow the wyverns to attack an unexpected place from an unexpected direction and then disappear again, since normally the victim of the attack wouldn't expect wyverns to head toward an empty sea when withdrawing.
I have no doubt wyverns could be trained so that the island carrier was first quite near the shore and the wyverns wouldn't hesitate to fly there, over an insignificant stretch of water. Then move the carrier a little bit farther, then again a little bit farther, then so far that it will only be seen from a high altitude, from the shore, but the wyverns would still see it. Then keep altering the flying altitude so that the wyverns would occasionally see it, occasionally not. Eventually, I bet the wyverns would willingly fly even beyond the horizon, despite not seeing the carrier from the shore or a while after.Recall that wyverns wont fly over open ocean, if they cant see land they freak out. So yeah this would really create confusion. As pursuers would assume they changed directions when they met the shoreline. They would never think that the wyverns went out to see, or crossed the ocean. That said it does need to get close to shore, within eyesight of the wyverns at least. But yeah that is brutal for surprise attacks, though I would try to camo the sides more, as seen from shore or sides it still looks like a ship.
I mean, maybe, but if you could get them to be comfortable like that islands would be enough to do that training, but they very clearly stated if they cant see land they panic. Now that would let them cross a good amount of water to the carrier, but I was more talking about from the enemy perspective. If they don't know about the carrier and know wyverns wont cross the ocean, as well as if they know the local islands, there is no way they would assume that the wyverns went out to sea. The evil part about this is the more you know the worse off you are.I have no doubt wyverns could be trained so that the island carrier was first quite near the shore and the wyverns wouldn't hesitate to fly there, over an insignificant stretch of water. Then move the carrier a little bit farther, then again a little bit farther, then so far that it will only be seen from a high altitude, from the shore, but the wyverns would still see it. Then keep altering the flying altitude so that the wyverns would occasionally see it, occasionally not. Eventually, I bet the wyverns would willingly fly even beyond the horizon, despite not seeing the carrier from the shore or a while after.
I don't feel like using random islands is the same at all. It would be a different place every time if you used islands. My described method is to make the wyverns get used to the carrier. Of course eventually you'd also need to switch places, but as it is, it's still the same island/carrier the wyvers would learn to count on to be there. If you use random real islands, the wyverns would obviously know such a place is stuck where it is. So, they could only learn to trust the rider, whereas in my method they would also learn to trust to carrier, so it would be much easier. I'm not sure the wyverns are so primitive creatures they would be utterly unreasonable what comes to water. If they were, that carrier would be far more useless.I mean, maybe, but if you could get them to be comfortable like that islands would be enough to do that training, but they very clearly stated if they cant see land they panic. Now that would let them cross a good amount of water to the carrier, but I was more talking about from the enemy perspective. If they don't know about the carrier and know wyverns wont cross the ocean, as well as if they know the local islands, there is no way they would assume that the wyverns went out to sea. The evil part about this is the more you know the worse off you are.
Yeah if it gets seen the trick is over. But the wyverns with boosters should put some distance between them and pursuers. So I am assuming that they would be following a estimated flight path, which would assume they would turn at the cost line and try to cut them off. Even if they dont brake of to try to cut them off after the expected turn I would think they would put enough distance to land, hell the ship could start moving away as the wyverns are still flying towards it, keeping it in their sight but out of the shores.I don't feel like using random islands is the same at all. It would be a different place every time if you used islands. My described method is to make the wyverns get used to the carrier. Of course eventually you'd also need to switch places, but as it is, it's still the same island/carrier the wyvers would learn to count on to be there. If you use random real islands, the wyverns would obviously know such a place is stuck where it is. So, they could only learn to trust the rider, whereas in my method they would also learn to trust to carrier, so it would be much easier. I'm not sure the wyverns are so primitive creatures they would be utterly unreasonable what comes to water. If they were, that carrier would be far more useless.
I was just addressing the point of wyverns fearing water, I have got nothing to criticise about with your own point, although it wouldn't work if the enemy can see the carrier, as well. It's not like any wyvern troops couldn't fly toward the shore and then turn left or right to follow the shoreline.
In this very chapter the wyverns were flying around the sailing carrier. So, the wyvern definitely don't refuse to fly over large bodies of water. What I'd expect, based on everything we have seen, is the wyverns refusing to land on ordinary ships or at least staying on them for any extended period of time. So, you need a moving island to make the wyverns feel like it's safe. If they categorally refused to fly over an ocean, no matter what, then they would have the wits of an insect and this chapter wouldn't have happened either.Yeah if it gets seen the trick is over. But the wyverns with boosters should put some distance between them and pursuers. So I am assuming that they would be following a estimated flight path, which would assume they would turn at the cost line and try to cut them off. Even if they dont brake of to try to cut them off after the expected turn I would think they would put enough distance to land, hell the ship could start moving away as the wyverns are still flying towards it, keeping it in their sight but out of the shores.
As for the training, the reason I think its pointless and that they have to see land. That ships don't even bother having anti air built into them. (which is dumb as it means the ships can't say shell a port city or land, which is the entire end goal of naval combat) But the explanation we got was that they cant be trained to go out far enough to be used for naval combat. So the carrier has to get pretty close to land, perhaps out of combat when their stress is lower they are more willing? But the distance they can cross seems very limited, and from what we have been told it can't be trained away, to the point they literally don't arm their battleships with anti air. (also wouldn't this mean none of the air mounts will fly over the sea?)
I would also point out the author and artist aren't the same person, and details like scenery shots are the most likely to get fuzzy detail wise.In this very chapter the wyverns were flying around the sailing carrier. So, the wyvern definitely don't refuse to fly over large bodies of water. What I'd expect, based on everything we have seen, is the wyverns refusing to land on ordinary ships or at least staying on them for any extended period of time. So, you need a moving island to make the wyverns feel like it's safe. If they categorally refused to fly over an ocean, no matter what, then they would have the wits of an insect and this chapter wouldn't have happened either.
If ships don't have anti-air capability, it only means it hasn't been necessarily in practical terms. At the end of the day, the navy hasn't played any strictly navy related part in the story so far. Perhaps that continent hasn't got that much of use for navies. Nobody has tried to do what the MC is doing now, so it would have been easy for people to say it's impossible, like closed-minded people always would. It's entirely possible that since wyverns don't like to fly above the ocean, people would say that's how it is and that's where it ends, without ever trying to do anything about it.