this dude never minmax in RPG, eh? If he did, he would understand that skill is all about mechanics, interaction, and number. and not names. Walking sounds lame, well how will it interact with air, water, fire, etc? Can you "walk" on them? What about the number? Can you walk at speed of light?
A lot of these skills look potentially good, if not broken, weight is pretty much gravity, temperature is pretty much heat/cold, movement is pretty much mobility (dash, flight, blink are movement), packing is inventory management (the no.1 most important ability, in fact, especially at end game), sensitivity is scouting/perception, health is either healing/tankiness or regeneration.