I’m not ashamed to admit that I’m 28 chapters in and I can’t really get with the whole curscifying concept… frankly it doesn’t even go that well with normal fantasy RPG game logic
It was a good idea with terrible execution.
Basically, it seems like at first it was something of a crafting system where you combine improvements and drawbacks. Boots that make you fast but becomes as fragile as paper, gloves that make you strong but as mobile as a rock, an amulet that transfers debuffs from the rest of the party to a single member, a piece of a demon that buffs everything you have but slowly eats up your life force and may make you go berserk. All of those, with being unable to take off the cursed equipment without a Dispell, spell or tag. And for better improvements, or maybe less drawbacks, you go for rarer/harder to find materials.
Also, things to cause or dispell curses during battle.
Basically a different look at things like the Atelier series. Maybe with a more goth aestetic.
And he would be naturally good at balancing these things for max improvements with as few drawbacks as possible, or drawbacks that sinergizes with the most common usage.
But at some point it just stopped listing the two sides of the items besides the looks, just went "this ring you can't take off looks creepy and makes a creepy barrier, but it will also save your life, constantly, with no actual drawbacks. Oh and the creepy things are just my personal taste, that you share anyways".
And I'm like, what the fuck. Did this just turn into just OP but looked down on because it looks creepy?