Isekai Munchkin -HP 1 no Mama de Saikyou Saisoku Danjon Kouryaku- - Vol. 2 Ch. 9 - The Village Chief's Request (cont.)

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@Owyn Sorry about the notification, I just really wanted to get this out there. In my defense, I had spent a lot of time on this and it was hard to just give up on it.
 
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I liked your version (as well), and thought your typesetting/proofreading/cleaning were all very good! Maybe you could reach out to the other scanlator and work together or give tips.
 
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@roses6447 Thank you for the kind words. The other scanlator and I spoke and we came to an understanding that they would continue their work and if they needed any assistance, they could reach out to me at any time. They do good work, and I'd like to see them continue the series.
 
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zzz why do you have to wait for permission
if you do a good job and you can do it faster as well whats wrong with working on it
 
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Yes, please continue. To be frank I like yours better
 
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Why not working together with the other guy? You have good edit which the other team obviously lacks???
 
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Okay.....level1 mage + level 1 thief.....so level 1 mages apparently can fly, invoke magic bullets, sleep magic, create water aaaand fake sounds....wow. Not op at all. If he somehow leveled up by some means (xp for killing the cleric, other adventures or something), than keep us as readers in the loop, please.
 
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@Qelix Welcome to the world of D&D Wizards. They truly are akin to gods.
Their drawback is, they get to do just one of those things (up to 3-5 of those things in later editions), per day, or at least with an eight hour cooldown between uses. Also they have to decide at the second the cooldown ends which particular superhuman ability they want to be able to use next. And if it doesn't become useful (picking sleep magic when you need to convince your ally that their horse wants to be sold), you're SOL and have to do a reset (new cooldown).

But since this is a solo adventure for him, he got no player allies chomping at the bits to get on with it, so he can rest and recover magic uses pretty much whenever he wants to, making him more OP. (Which is suitable in a solo adventure.)

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What I really wanted to post was that "Ghost sound" is just that, a sound (at best with the quality of "people marching" or "cats meowing"). For speech, there's "Ventriloquism" (the spell, not the skill) which is pretty much the same thing, but speech.
Although this wouldn't be the first time a DM allowed a much more powerful implementation of a spell. Drowing people by creating water is also a "more creative" use, but again this should be fine in a solo adventure when there's no need to worry about overshadowing anyone. (It also adds more to the 1ed feel when things were just that rough and tumble while playing).
 
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@Simpleton: What is just up with wizards and being OP in P'n'P-RPGs? By hearsay i know, DSA4.1 (The Dark Eye Ed4.1) suffered a lot under this. Well, having to choose your spells beforehand is a major drawback. I imagined him being more of a DnD3/Pathfinder-sorcerer class magician. Picking very few spells when leveling and choosing them freely in adventure, even if the number of spells are limited to just a few each day. But he a) knows too many and b) seemingly uses too many in a short amount of time. Even the Diablo series limits the number of spells you know, when you are a beginner character. ^^

It's as you said. This is possible, because he is in a "solo adventure". It's an isekai story. But I would like at least a "decent" explanation, why he is so OP. (decent=just nearly anything) There is no cheat skill, no favor of the gods or something at work, that gives him an edge as mage. It looks like every mage in there beginners phase can do that much in that world. Scary. XD
Then again, he does possess a book, that gives him an abundance of information. Maybe he learned all the spells because of it and maybe his Int-state is so high, that he has a very large manapool. I roll with that for the moment.

(Btw, regarding cooldowns: You believe that DnD's spellslots are a strict limit? In DSA5 you have some kind of manapool of around 30-40 mp and most attack spells cost around 8 mp and they deal as much damage as a single weapon attack + some special effect. You can regenerate them by resting. Every 6h of rest restores 1d6 mps. Yepp, you have to roll. Bad resting place reduce the effect. 1d6-1 to 1d6-4. You can sleep 12h a day max. At least you can alternatively chug down a mp-potion. One flask, that lets you regenerate 1d6 mp, does cost as much as the monthly living expenses of 1 person living an acceptable/neat lifestyle or a family for 4 in the slums. It drives you into bankruptcy, but hey. Imagine going *pew*, *pew*, *pew*, *pew* and then being dead weight for your party for the rest of the adventure. XD Yepp, magicians got nerved hard from DSA4.1 -> 5. A step into the right direction to tune down the damage potential of magic that some other RPGs should follow. (But maybe with a bit more regeneration. That DSA5 example is really a bit too harsh.))
 
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@Qelix I agree, he is stronger than a level 1 wizard in most D&D system (higher spell use), so by now I have to assume the relic (book) he is carrying is a source of extra power in a casting of magic sense as well. So he's slightly more OP than the average wizard, but those are OP as well. At least after a while: https://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQuadraticWizards

Also, in old D&D you could use your spell book as a scroll if you were desperate (losing permanent access to the spell, in exchange for getting to cast it again), while later editions bring that back (but instead of a lost knowledge the added cost is a slower casting time). Either way, he probably does get some help from his relic spellbook (or at least we can assume as much) beyond just hints and tips.

(That mana regen reminds me of early DnD, where a mid-level warrior had 25-30 hp, or more likely something like 60-65, and should count on losing at least half of them in a fight with any kind of challenge - yet natural healing was at 1hp per day of rest. No wonder people were made to play clerics/magical healers. ;)
But any kind of regen restriction is a completely soft cap. If your style of adventure allows you long rests, it's not a cap. And with zero rests everyone becomes feeble, just at slightly different speeds.
So if you want to balance classes it basically comes down to either nerfing wizards (down to what they usually got to do in Pulp stories, rather than Fantasy sagas) or buffing up everyone else (like wallrunning and infinite throwing stars that punch through iron walls just through the skill of the user), or possibly a combination of the two.
 
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Selfish prick. Not only you asked her for assistance, you even swindle her into pawning her steed which she had since her childhood?
 
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why not just *ride* the horse to the village instead of selling it for a carriage ride? Not only that but he blushes when he cries about her refusal?
 

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