@R0dr1g0-Shin
Let me set the scene
we are in a raid, we can dps the raid mob, then it splits, and we have to balance the hp between the two or we lose, but they have a lot of hp so we can do riskier things
then they split again, and we have to balance the 4 but they have less hp so we have to take more conservative dps numbers
and they split again and we have to balance them down to 10% before they unlock and we can go full burn to finish them off.
so with that said, we had a necro in the guild who, if necros full dps, they are literally the highest dps class in the game due to damage over time spells stacking, at split 1, he didn't stop doting, he cant dot because a good round from his dots unbalances the fight
he dies because someone pulled a trash mob on top of him and dumps their agro.
he asks for a rez and the leader specifically tells the rez capable people they will be kicked from the raid if they rez him, so for the next 10 minutes we just hear him asking for rez, and then when the 8 mob split happens, he asks 'am I being punished for something'
lost my shit at that comment and found dealing with trash mobs the raid mob spawned harder to dps
this is how it is in every group, every guild, you can't listen to orders, you aren't getting rezed or healed.
another dps class had an easy way to dump agro, so one of the rules is if they take agro and die, do not rez, do not heal. some of the raid content in the game has a trigger where if the main aggro dies (there is off tanking and aoe damage to people on the agro list but the tank should be main agro) dies, it triggers the spawn of low hp but high dmg enemies, better to let them die then to become a constant problem.