RTA Sousha wa Game Sekai kara Kaerenai - Ch. 17

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It doesn't really matter, though. As usual, the answer will be revealed in the next chapter. Whether the ship is saved or sunk will be evident then. I might have to eat my words.
Completely agreed, right now it's a bit of a coin toss that could go either way. For me it feels kind of weird that they'd completely shut it down all of a sudden, but I don't think your assertion is wrong either. I'm just not completely convinced the book is shut yet 🤔
 
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I don't really like the relationship between Kiira and the prince, while she and MC have really nice thing going on.
This is perfectly fair, I mostly just meant to point out that the author has setup a backup plan for Kiira. I don't fully think it'll happen, it was just an interesting note for why Kiira being rejected wouldn't necessarily be a loss for her specifically 🤔
 
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I think the knight lady has more compatibility than the catgirl. Knight lady was able to understand his joy in speedrunning a little bit. Also, catgirl has the prince.

Unfortunately the slime is shaped like goldfish poop.
The prince is her uncle... It's Kiira that the prince is into
 
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Imagine since the game has programmed children to be immortal (like a certain heavily modded elder scrolls game) imagine the young girl is actually an all powerful unkillable NPC and just one shots the slime, now THAT would be hilarious :kek:

A flabbergasted boss monster, or an all powerful little kid
 
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Raspi and the girl from the village is very similar. Also the grandma's story about the cutest kid get sacrificed in the past.

Maybe there is a hidden piece of Raspi's backstory.
 
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The slime is definitely staying in that village. Looks like he has some history with them knowing the mark on his face's the same as that girl.
 
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I think people upset about Raspi coming back for sake of the friendly merc party that got murked are forgetting this series is about an RPG. Especially considering we've already heard mention of the "mercenary system", I find it hard to believe that there isn't some pre-defined "recover allies" process in the original game that will be usable to save the mercenary party, as traditional RPGs don't generally have permadeath for fighting NPCs. Developers know players don't like repeatedly loading quicksaves even after they beat a boss just to prevent themselves from permanently losing a powerful asset. The hero will probably do it when he gets back to the capital, at least that's my prediction.
 
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Please get rid of it right away I don’t want that annoying slime to come back
 

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