Gaming rants/news (Mega Thread?)

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Maybe $30-40? I buy all my dlc when it goes on sale. The amount of DLC these days isn't really a big deal to me.
 
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What's the most amount of (real) money you've spent on a single game's DLC, whether functional or purely cosmetic?
Wouldn't this be better as a separate thread?

It was a long time ago, but mine is somewhere between $200 and $250. Not saying which game though. It's embarrassing.
 
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@bigtiddyoneesan
Not saying which game though. It's embarrassing.
What was it the Sims? Don't worry man we've all been there especially if you know the modding community that starts with L and ends with a b.
tenor.gif
 
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So you know the grand pappy of mmos runescape right? So I use to play old school and at one point had the insane idea of getting a membership. Though as we all know the free economy is completely wrecked due to bot farmers meaning everything you can do on free is barely profitable or actively loses you money. I gave up after a night spread sheet calculators I realized it would take 5 years of straight log chopping to get a bond using the best items possible.
 
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What is Genshin Impact? Is it good?
 
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@justforthelulz
Nay, I'm a stronger onee-san than I once was. In-game purchases can't do shit to me now. A good thing to always keep in mind is "will I really be using this a month from now?"
 
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@sterven @bigtiddyoneesan @justforthelulz
That's why I play Skullgirls Mobile! A mobile fighting game with RPG elements! Each character has multiple variants, each variant has different stats and abilites. Does it have a gacha system? Yes, BUT, you can obtain everything absolutely for free! And by everything, I mean everything, there is no premium content, there are no season-exclusive characters, you could get the rarest characters at level 1 without paying a cent! Level up your fighters, level up yourself and obtain rewards! Complete accolades, do story misssions that are a prequel to the original game, Skullgirls 2nd Encore, discover the origins stories of your favorite fighters, see how many fights you can win in a row in Prize Fights, create the ultimate defense team in Rift battles, and moreTM.

Download Skullgirls Mobile using the link below, and if you use the code MangaDex, you get absolutely nothing for free!

Download
/joke
I unironically recommend this game, there's a completely new character coming that isn't in the PC game too.

I think I'll try it just to see if it is my taste, although, with them graphics, I don't think my new phone will be able to handle it tho.
 
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@justforthelulz
Explain (seriously, i didn't get it).
Is it the recent controversy with one of the creators? If so, then yes, very sad.
 
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I'm not familiar with SkullGrills, but it's rated 10/10 on Steam so it must be pretty good. The art style reminds me of Cuphead.
 
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@Richman
The SkullHeart artifact is pretty much a Monkey's Paw under a different name.
The Skullgirls game is pretty much a never-ending cascade of internal and external drama.

Following the game's release, the Skullgirls team began teasing future content for the game, including new voice packs, color palettes, and downloadable characters.
However, shortly thereafter, Autumn Games was hit with a series of lawsuits regarding Def Jam Rapstar, which "gummed up everything related to Autumn's funding."
The entire Skullgirls development team was laid off by Reverge Labs in June 2012 after Autumn Games and Reverge Labs allowed their contract to expire without agreeing upon a new one.
This prompted the team to reform under a new moniker, Lab Zero Games, to continue work on the PC release and downloadable content.
Autumn Games, revealed to be in full possession of the IP, claimed it was "fully behind the new studio" and promised to "continue to work with [Lab Zero Games] in the future on all Skullgirls-related endeavors." [LMAO]

Despite Autumn Games' support and desire to expand Skullgirls, their continued litigation prevented the publisher from providing any financial backing.

On November 7, 2013, Lab Zero Games announced that Autumn Games had severed ties with Konami, citing Konami's unresponsiveness as a major hurdle to the release of further console patches.
Following the dissolution of the partnership, Konami requested the removal of Skullgirls from the PlayStation Network and Xbox Live Arcade by the end of 2013.
In response, Lab Zero Games announced on December 17, 2013 that Skullgirls would be re-released on consoles as Skullgirls Encore, a new build including up-to-date changes and additions, in January 2014.

[Several Years Later, 2020...]

Within a day of the series of resignations [in late August 2020], Hidden Variable Studios and Autumn Games severed their ties with Mike Zaimont and Lab Zero Games in a joint statement.
In the statement, both parties expressed intent to work with the employees who resigned from Lab Zero Games on the continued development of Skullgirls.
Shortly after the resignations, Zaimont retaliated by firing the rest of the staff, leaving him the sole employee and owner of Lab Zero Games.
 
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It's a very detailed game, not only is the animation very good, the hitboxes are crazy (in the sense that they are very different to other 2D fighting games), look:

NIukcEH.png

bR8q3kH.png


@justforthelulz
Oh yeah, I didn't know that until I watched a video last month explaining the details of Skullgirls, very cursed indeed, I hope that now that L0G is dead, the employees can find a new job where they are truly appreciated.
 
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playing stellaris game decides its fucking funny to throw me 2 125k death stacks early game.
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