Wouldn't this be better as a separate thread?What's the most amount of (real) money you've spent on a single game's DLC, whether functional or purely cosmetic?
What was it the Sims? Don't worry man we've all been there especially if you know the modding community that starts with L and ends with a b.Not saying which game though. It's embarrassing.
Worse. It was one of those 'free' mobile games. It was all spent on in-app purchases.
Bro I tried playing it with my friend yesterday shit fucking sucked.What is Genshin Impact? Is it good?
RIP @bigtiddyoneesan's wallet.Genshin Impact is a free-to-play action role-playing game developed and published by Chinese developer miHoYo, known for their popular action game Honkai Impact 3rd.
The game features a fantasy-based open world with gacha game mechanics.
Yeah, that's what they all say, but Breath of the Waifus will rob you blind before you know it.Nay, I'm a stronger onee-san than I once was. In-game purchases can't do shit to me now.
Following the game's release, the Skullgirls team began teasing future content for the game, including new voice packs, color palettes, and downloadable characters.
However, shortly thereafter, Autumn Games was hit with a series of lawsuits regarding Def Jam Rapstar, which "gummed up everything related to Autumn's funding."
The entire Skullgirls development team was laid off by Reverge Labs in June 2012 after Autumn Games and Reverge Labs allowed their contract to expire without agreeing upon a new one.
This prompted the team to reform under a new moniker, Lab Zero Games, to continue work on the PC release and downloadable content.
Autumn Games, revealed to be in full possession of the IP, claimed it was "fully behind the new studio" and promised to "continue to work with [Lab Zero Games] in the future on all Skullgirls-related endeavors." [LMAO]
Despite Autumn Games' support and desire to expand Skullgirls, their continued litigation prevented the publisher from providing any financial backing.
On November 7, 2013, Lab Zero Games announced that Autumn Games had severed ties with Konami, citing Konami's unresponsiveness as a major hurdle to the release of further console patches.
Following the dissolution of the partnership, Konami requested the removal of Skullgirls from the PlayStation Network and Xbox Live Arcade by the end of 2013.
In response, Lab Zero Games announced on December 17, 2013 that Skullgirls would be re-released on consoles as Skullgirls Encore, a new build including up-to-date changes and additions, in January 2014.
[Several Years Later, 2020...]
Within a day of the series of resignations [in late August 2020], Hidden Variable Studios and Autumn Games severed their ties with Mike Zaimont and Lab Zero Games in a joint statement.
In the statement, both parties expressed intent to work with the employees who resigned from Lab Zero Games on the continued development of Skullgirls.
Shortly after the resignations, Zaimont retaliated by firing the rest of the staff, leaving him the sole employee and owner of Lab Zero Games.