Hazure Waku no [Joutai Ijou Skill] de Saikyou ni Natta Ore ga Subete o Juurin Suru made - Ch. 55.2

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Bro sogou was the best part of this arc, glad that she got the kill instead of getting help like a princess, really Hope that she won't turn into MC enemy because she IS the only true hero here
 
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I played the first one too... until I mistakenly went to "modify" an item in the store and saw enemies' levels on the 2000s. While I was on the 30s (after 5 scenarios, no less). I can understand a variation, but that's way too much for me.
Yeah, during a regular first playthrough, you have more or less normal levels. But then there's the extra content. That's where the levels skyrocket.
 
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Bro sogou was the best part of this arc, glad that she got the kill instead of getting help like a princess, really Hope that she won't turn into MC enemy because she IS the only true hero here
Well it's her arc where she grows in power.
Sogou is an interesting character, many don't like her (not me), but she's not the typical heroic Mary-Sue/Gary-Stu that we generally see in that type of Isekai, so stupidly strong that nobody can challenge them in their mentality. She's stupidly strong, yes, but she has several weaknesses that makes me enjoy following this character (less than Touka though).
 
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...As somebody who's used to level limits of 10-20 or even less, 50-60 at most and treating each level up as an achievement, levels on four freaking digits and jumping several hundreds on one go feels very cheap and like the author doesn't actually know what levelling stands for... :facepalm:

Tbf, MC just one shot (though not really how his skill works) an enemy that's easily destroying a battalion of high level combatants and heroes.

If the big bad of the day can summon thousands of high level enemies, I really sure hope he gives an equivalent amount of rewards.

And levels here really isn't similar to levels in DnD, action rpgs or some highly competitive games. One whole level in dnd can make an already amazing wizard into a spell slinging weapon of mass destruction.

Here a level can vary from a few negligible stat points to a bit more, but still negligible amount of stat points.

Like, have you seen the MC's stats? He doesn't get much except for his MP.

This story is based on the games where you grind for hours getting to level 100 so you can barely get to the start of the actual content where the level 300 new game+ players gather.
 
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Tbf, MC just one shot (though not really how his skill works) an enemy that's easily destroying a battalion of high level combatants and heroes.

If the big bad of the day can summon thousands of high level enemies, I really sure hope he gives an equivalent amount of rewards.

And levels here really isn't similar to levels in DnD, action rpgs or some highly competitive games. One whole level in dnd can make an already amazing wizard into a spell slinging weapon of mass destruction.

Here a level can vary from a few negligible stat points to a bit more, but still negligible amount of stat points.

Like, have you seen the MC's stats? He doesn't get much except for his MP.

This story is based on the games where you grind for hours getting to level 100 so you can barely get to the start of the actual content where the level 300 new game+ players gather.
What I find interesting in this story is how the author wrote gameplay elements to be used in a book. It's classical to have overpowered Magic with incredible effects, but debuffs are not common and the author brillantly uses them.
 

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