Isekai Meikyuu de Harem wo - Ch. 103 - Miria (6)

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Eh, I'm going to need further elaboration. How does your theory work exactly? How does it account for Michiro's compass like dots starting at the top, going to the bottom and back to the top again while it doesn't match with Sherry whose card is visible at the same time
I'll be honest. I didn't really think to deeply about it. I just remembered that it was mentioned in one of the Thief chapters that age is somehow counted by season instead of by year, and noticed that the flower-looking thing next to the line had four dots with only one of the dots being filled at a time, and thought it might be indicating season. I don't know how or why it would be changing at a different rate than the other characters.
 
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Michiro's bar of 21 dots has been reduced by 13 dots since we last saw it, and he's not learned a dozen new classes since Palmasque.

In fact, here's pictures of all three previous times we've seen his guild card:
Capture-d-cran-2025-05-07-163004.png

This is from back before he became an Explorer.


Capture-d-cran-2025-05-07-163131.png

When he purchased Sherry.


Capture-d-cran-2025-05-07-163151.png

Semi-recently, I forget the exact chapter but it was around Palmasque.


Now he has 5 black dots and the four dots in a little loop has the top dot lit again.
Thank you for collecting them in one place. Additional things to notice: The tree branches are mirroring each other (just the branches, not the matured fruit); the bowls at the bottom sort of look like they might be scales, and Michio's fruit distribution in them has changed over time; the vase below the top XP(?)-bar seems to indicate the process of accumulation and restarting after deposition (the rotating arrows) when it's filled (top level surface line); the XP-bar is actually connected and leading down to the character (picture), and the black half-dot at the right end of the bar seems to indicate that it needs to be filled. That likely also moves the dot at the left compass symbol of four circles.
The scales might also function as a sort of abacus, although that's not immediately clear, and at the moment a bit doubtful. Would match up with the concept of separate Character Level and Profession Level.
 
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Translation mistake: Miria should have cost 280,210 nars, not 280,200 nars. 400,300 * 0.7 = 280,210.

Not that I have the calc skill or anything... >.>

On the bar of dots... If there were 20 dots, I'd be comfortable assuming that they represented XP, with each dot being 5% progress. 21 dots just throws me off a bit.

On the quad of dots on the top left, I'd be inclined to think they represent the season of your birth, since I seem to recall there was info given at one point that you could tell roughly how old someone was at the time they were killed if you collected the intelligence card after their death. It's why Michio turned in some bandit cards sooner than he would have liked, because he didn't want it revealed that he'd killed them long before.

However since Michio's card's quad dots change position, that may not be the case. Or it's an art error.

Absolutely no clue or idea what the dots in the trays at the bottom are for.

The dots in the top right have bits of text next to them written in hiragana. It's hard to make out what they are, though. They're just a pixelated mess if you zoom in. Maybe someone with a physical copy can get a really close-up scan? (Likewise for the text on the top left.)
 
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Sorry I still loved Sherry's reactions the most XDDD she proud of Michio's negotiotiation ahhaha she just want to steal everything from merchants XD
Same. She looks at him like he is the hottest man alive in the first couple pages. https://mangadex.org/chapter/d5772ae6-45c8-4e2b-a518-a5e382581dd2/2

zj4f6y.jpg



So we get to see more depictions of the intelligence cards (we never really get detailed descriptions of them in the LN), and I'm just as confused as ever as to the pattern that the black dots on the cards, especially the ones at the top, are following.

Michiro's lost black dots from his top row so presumably his have rolled over, and Sherry's gained a lot. They're obviously following a set pattern but I've no idea what exactly. The mystery deepens.


In fact, here's pictures of all three previous times we've seen his guild card:
Capture-d-cran-2025-05-07-163004.png

This is from back before he became an Explorer.


Capture-d-cran-2025-05-07-163131.png

When he purchased Sherry.


Capture-d-cran-2025-05-07-163151.png

Semi-recently, I forget the exact chapter but it was around Palmasque.
I don't know if someone has mentioned it (I don't feel like checking all comments here). But maybe that's the EXP bar? And his rolled over because he leveled up?
 
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I don't know if someone has mentioned it (I don't feel like checking all comments here). But maybe that's the EXP bar? And his rolled over because he leveled up?
That's three guesses for an exp bar, and rather than rewrite the same thing I'll just copy paste my response: the only reason I don't like that idea is because Michiro, Roxanne, Sherry and now Miria all started on either 2 or 3 black dots in their first appearance when Michiro had wiped out a bunch of bandits, Roxanne had been toying with Lv1 monsters that escaped a dungeon near her local village, Sherry had leveled up to get Explorer, and Miria's the only one who hasn't fought anything(?) as far as I know.

What are the odds that all four of them would end up on either three (Michiro, Roxanne, Miria) or two (Sherry) dots randomly? It would be quite the coincidence.

Also now that I'm thinking about it how would it work with Michiro's multiple jobs? Is it only keeping track of his first job?
 
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What are the odds that all four of them would end up on either three (Michiro, Roxanne, Miria) or two (Sherry) dots randomly? It would be quite the coincidence.
Just had a thought. What if it's the number of currently unlocked jobs? Specifically, 21 happens to be the number of jobs you have to unlock to get the Jobless job unlocked. 21 has always bugged me, but if it's a mod result (remainder after a division) of your current number of jobs, this would make sense.

Checking back on the manga and light novel:

Michio's jobs at the time he turned in the intel cards in Vale: Villager Lv.3, Hero Lv.1, Thief Lv.3
- First view of his card in Vale (chapter 3): 3 dots

Roxanne's jobs a short time after they went into a labyrinth (chapter 15): Beast Warrior Lv.6, Villager Lv.8, Farmer Lv.1, Warrior Lv.1, Swordsman Lv.1, Adventurer (should be Explorer) Lv.1
- First view of her card when purchased (chapter 9): 1 dot

Sherry's jobs at the time of purchase: Explorer Lv.10, Villager Lv.3, Herbalist Lv.3 (lvl 1 in light novel)
- First view of her card when purchased (chapter 38): 2 dots

Miria's jobs at the time of purchase: Diver Lv.2, Villager Lv.5, Merchant Lv.1, Explorer Lv.1 Warrior Lv.1, Pirate Lv.1
- First view of her card when purchased (chapter 103): 3 dots


So it seems that that is not a valid interpretation. A shame; it would have been a nice fit. Though I guess it's kind of redundant with the dots on the tree, which are presumably unlocked jobs.

---

However, the idea of it being an XP bar feels more plausible when I consider a few other things.

1) Michio reached level 3 Villager after the bandit fight, and reached level 4 Villager after the first day of hunting in the labyrinth (trying to make money to buy Roxanne). It was notable that it took a long time. In the light novel, he killed upwards of 100 needlewoods while having x5 and x⅕ XP improvements. That means he was getting effectively x25 XP per kill, and thus killed the equivalent of 2500 needlewoods to go from level 3 to level 4.

That feels like an appropriate amount of effort to gain about 1 level (while fighting level 1 mobs), based on the general difficulty of gaining levels in this world. So if his starting XP was low (3 dots out of 21), that would fit. If he had a much higher amount of XP, that would actually be more troublesome since it would imply a substantially multiplied difficulty for gaining levels.

As additional reference, he deemed 20 kills per hour to be about the upper limit of what he could achieve solo with Durandal. That would be 125 hours, or about 16 8-hour days, for one level, if there was no XP boost.

2) Roxanne was Beast Warrior level 6 (on top of Villager level 8). We know she likes to fight, and has done a lot of it as she grew up. Having just tipped over into level 6 would not be surprising, although it's also somewhat arbitrary.

3) Sherry was level 10 Explorer, and in her case, that had a very special meaning: You can't change to Master Smith after you hit level 10 Explorer. It seems very likely that she was trying her hardest to unlock Master Smith for as long as possible, and only after she hit level 10 did she give up and submit to being sold off for tax purposes.

Since Explorer has visible evidence of its levels, Sherry would know she hit level 10, and not do much after that (and thus not gain much XP). Leaving her at 2 dots out of 21 for XP would be quite understandable.

4) Miria has Diver as a job, but only at level 2. That suggests that she almost immediately went out to use it after she finally acquired the job, and shortly after fell afoul of the law. Having only enough time to gain a single level before she ends up punished seems very on brand for her level of single-minded obsession.


So of the four, only Roxanne feels like she'd fit into the category of "randomly chosen" XP values. The others have very definite purpose, either for illustrating character, or for providing meta-info about the universe. So the argument that they are not randomly distributed I think fails because they don't seem to be intended to be randomly distributed.

My only complaint is that I don't like 1/21 as a fraction for progress, and nothing in the story (except the one thing noted above) has indicated that 21 (or 3 or 7) has any particular special meaning.
 
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However, the idea of it being an XP bar feels more plausible when I consider a few other things.

1) Michio reached level 3 Villager after the bandit fight, and reached level 4 Villager after the first day of hunting in the labyrinth (trying to make money to buy Roxanne). It was notable that it took a long time. In the light novel, he killed upwards of 100 needlewoods while having x5 and x⅕ XP improvements. That means he was getting effectively x25 XP per kill, and thus killed the equivalent of 2500 needlewoods to go from level 3 to level 4.

That feels like an appropriate amount of effort to gain about 1 level (while fighting level 1 mobs), based on the general difficulty of gaining levels in this world. So if his starting XP was low (3 dots out of 21), that would fit. If he had a much higher amount of XP, that would actually be more troublesome since it would imply a substantially multiplied difficulty for gaining levels.

As additional reference, he deemed 20 kills per hour to be about the upper limit of what he could achieve solo with Durandal. That would be 125 hours, or about 16 8-hour days, for one level, if there was no XP boost.

2) Roxanne was Beast Warrior level 6 (on top of Villager level 8). We know she likes to fight, and has done a lot of it as she grew up. Having just tipped over into level 6 would not be surprising, although it's also somewhat arbitrary.

3) Sherry was level 10 Explorer, and in her case, that had a very special meaning: You can't change to Master Smith after you hit level 10 Explorer. It seems very likely that she was trying her hardest to unlock Master Smith for as long as possible, and only after she hit level 10 did she give up and submit to being sold off for tax purposes.

Since Explorer has visible evidence of its levels, Sherry would know she hit level 10, and not do much after that (and thus not gain much XP). Leaving her at 2 dots out of 21 for XP would be quite understandable.

4) Miria has Diver as a job, but only at level 2. That suggests that she almost immediately went out to use it after she finally acquired the job, and shortly after fell afoul of the law. Having only enough time to gain a single level before she ends up punished seems very on brand for her level of single-minded obsession.


So of the four, only Roxanne feels like she'd fit into the category of "randomly chosen" XP values. The others have very definite purpose, either for illustrating character, or for providing meta-info about the universe. So the argument that they are not randomly distributed I think fails because they don't seem to be intended to be randomly distributed.

My only complaint is that I don't like 1/21 as a fraction for progress, and nothing in the story (except the one thing noted above) has indicated that 21 (or 3 or 7) has any particular special meaning.
That's a reasonable and well thought out explanation, and for the 21 dots thing I'll suggest the possibility that the first dot is always lit up by default sort of like how the big dot at the base of the tree is always filled, and that only 20 are actually used meaning it'd be 5% increments.

But I'm going to play devil's advocate and see how you explain the following problem that I've just thought of:
We all agree that all parts of this card are visible to everyone and not just Michiro alone, right?

If that's the case, then why are levels for jobs outside of Explorer only a theory that a few people have suggested?

Explorer levels are well known because everyone gets an extra item box slot for it on level up, but no other job in the world gets such an obvious and unmistakable bonus on level up. If that is an exp bar as the majority of people here seem to think, then it stands to reason that one or more people in this world would have noticed themselves getting an extra Explorer item box slot at the same time that black bar fills up and rolls over back to the start. It could then reasonably be assumed that if somebody made that connection between the two that they could extrapolate that other jobs also have levels and be able to tell when they've leveled up while also being able to verify it by showing that certain classes always get unlocked when the bar has filled up enough times, yet despite that Sherry treats the idea that other jobs could have levels and not just Explorer with the same sort of gravitas as the idea that the world is round or that items can have empty slots. Unproven theories that some guy suggested once but not many people really believe it.
 
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But I'm going to play devil's advocate and see how you explain the following problem that I've just thought of:
We all agree that all parts of this card are visible to everyone and not just Michiro alone, right?

If that's the case, then why are levels for jobs outside of Explorer only a theory that a few people have suggested?

Explorer levels are well known because everyone gets an extra item box slot for it on level up, but no other job in the world gets such an obvious and unmistakable bonus on level up. If that is an exp bar as the majority of people here seem to think, then it stands to reason that one or more people in this world would have noticed themselves getting an extra Explorer item box slot at the same time that black bar fills up and rolls over back to the start. It could then reasonably be assumed that if somebody made that connection between the two that they could extrapolate that other jobs also have levels and be able to tell when they've leveled up while also being able to verify it by showing that certain classes always get unlocked when the bar has filled up enough times, yet despite that Sherry treats the idea that other jobs could have levels and not just Explorer with the same sort of gravitas as the idea that the world is round or that items can have empty slots. Unproven theories that some guy suggested once but not many people really believe it.
I agree that the idea should definitely be obvious over time if you track what your card looks like as you go.

The only caveat, though, is that you don't see your intelligence card all the time. The only people that I can remember being able to bring the card out are: knights, slave merchants, and innkeepers.

Slaves are not gaining XP while they're in the care of slave merchants, so there's no reason for the slave merchant to notice anything.

The innkeeper checked Michio's card when he first rented a room, but not when he renewed each day or so, so there was no ongoing awareness of the card changing.

The knights are the main class that might actually notice, since they are likely to go adventuring (often in groups, such as supporting a noble child), and can check themselves. However it's still an active choice to look at the card, and if you have no reason to check it out as you level, there won't be anything for you to notice. They also don't have the secondary effect of Item Box growth to give a hint as to what filling the bar up means.

I will say, though, that having jobs that can look at the card (and assuming the card shows XP progress) means that the world does provide a means for the people of the world to know this information. It's just (essentially) a lost art.

Aside: I don't remember if the Village Chief job (which is appointed by a Knight) was able to use the skill to view intelligence cards, but it would be very appropriate for a village leader to be able to help track that for villagers if the world was built with this in mind.

With that said, also consider how much time a single dot on the card represents. Assuming 2500 mobs is a reasonable number to gain a single level (at least at low levels), then 5% would be 125 monster kills. Michio can kill those in one hit, without taking any damage himself, and even he only anticipated being able to kill about 20 per hour. Someone who had to get into a regular fight, using (for example) a copper sword, and took a few hits along the way, would be far slower. 5 per hour is probably generous, and that would mean about 3 days to improve the reading by 1 dot.

So even if you were checking the results every day, who's to say that the card is showing XP gain, and isn't just some sort of time tracker or something? Without the concept of "experience points per level" already existing, it's actually a bit difficult to make that leap. The only way to make the connection is to see the bar roll over at the same time as the Item Box size increased, and the people who can see the card don't have that external confirmation available to them.
 
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I agree that the idea should definitely be obvious over time if you track what your card looks like as you go.

The only caveat, though, is that you don't see your intelligence card all the time. The only people that I can remember being able to bring the card out are: knights, slave merchants, and innkeepers.

Slaves are not gaining XP while they're in the care of slave merchants, so there's no reason for the slave merchant to notice anything.

The innkeeper checked Michio's card when he first rented a room, but not when he renewed each day or so, so there was no ongoing awareness of the card changing.

The knights are the main class that might actually notice, since they are likely to go adventuring (often in groups, such as supporting a noble child), and can check themselves. However it's still an active choice to look at the card, and if you have no reason to check it out as you level, there won't be anything for you to notice. They also don't have the secondary effect of Item Box growth to give a hint as to what filling the bar up means.

I will say, though, that having jobs that can look at the card (and assuming the card shows XP progress) means that the world does provide a means for the people of the world to know this information. It's just (essentially) a lost art.

Aside: I don't remember if the Village Chief job (which is appointed by a Knight) was able to use the skill to view intelligence cards, but it would be very appropriate for a village leader to be able to help track that for villagers if the world was built with this in mind.

With that said, also consider how much time a single dot on the card represents. Assuming 2500 mobs is a reasonable number to gain a single level (at least at low levels), then 5% would be 125 monster kills. Michio can kill those in one hit, without taking any damage himself, and even he only anticipated being able to kill about 20 per hour. Someone who had to get into a regular fight, using (for example) a copper sword, and took a few hits along the way, would be far slower. 5 per hour is probably generous, and that would mean about 3 days to improve the reading by 1 dot.

So even if you were checking the results every day, who's to say that the card is showing XP gain, and isn't just some sort of time tracker or something? Without the concept of "experience points per level" already existing, it's actually a bit difficult to make that leap. The only way to make the connection is to see the bar roll over at the same time as the Item Box size increased, and the people who can see the card don't have that external confirmation available to them.
Here's a follow up: What do the people of the world think the bar represents?

There's no way in hell that people all around the world have just ignored the funny bar at the top of their card that follows some sort of pattern but have never questioned it, so if it is a progress bar to the next level then what do they think it is exactly? What would they think it is representing or measuring here?

Some people don't go into dungeons and don't fight monsters, so it should be clear in this case that the bar only moves upwards for people who actively train themselves or do a lot of adventuring and it's not moving at a set steady rate for everyone and goes faster for prolific adventurers thus ruling out some sort of arbitrary time measurement. Also, nobles sometimes have their babies brought into a dungeon with five knights to kill monsters and make them stronger (I forget if this has been mentioned in the manga yet or is novel only for now) so the people of the world are familiar with the idea of power leveling to make people stronger but simply don't understand why it works exactly. One of those knights could easily check the babies' card at any time and see the dots going crazy, it would only take one bored and curious knight to check twice and notice the dots are now wildly different and start asking questions.
 
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Aside: I don't remember if the Village Chief job (which is appointed by a Knight) was able to use the skill to view intelligence cards, but it would be very appropriate for a village leader to be able to help track that for villagers if the world was built with this in mind.
He did that when applying the slave status to the man who switched the Bandit Bandana, so yes, they can.
 
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Here's a follow up: What do the people of the world think the bar represents?

There's no way in hell that people all around the world have just ignored the funny bar at the top of their card that follows some sort of pattern but have never questioned it, so if it is a progress bar to the next level then what do they think it is exactly? What would they think it is representing or measuring here?
That's an interesting question.

(Warning: Long)

First, we do know that killing monsters is not the only way to gain XP. Performing actions pertinent to the job (such as a Master Smith crafting gear, or an Herbalist making pills) gains you XP, so there should be progress just from daily living and doing your job. So, if the card is checked in any vaguely regular fashion, the increase in dots should be evident. (Though whether they'd recognize the reset as a "roll-over" event is questionable.)

We can also presume that the people of the world have at least a rough understanding of the tree representing unlocked jobs (as is almost certainly the case). If they know a particular dot represents a particular job, guilds can tell you whether or not you are qualified for a job change to that guild, and Sherry, for example, could tell whether she was able to become a Master Smith relatively easily (just ask the Village Chief to check her card).

Of course I may be jumping the gun on the tree. If the tree represents all unlocked jobs, then Michio would not have been able to hide that he had unlocked Thief when the Knight inspected him, despite it not being his primary job. But maybe that's not quite so unusual? The villager who stole the bandit bandanna could eventually be bought back by his family, and presumably live as a villager again. A kid accidentally getting stuck with a thief job because of a prank should be something that can be fixed.

I was considering reasons the Knight might check the child's card (perhaps for unlocked jobs), but I may actually have to put that on the 'tentative' list.

So we actually have to move a step further back: What reason does anyone have to check an intelligence card in the first place?

1) Check whether your job is Thief/Bandit/Pirate/etc. Various services are forbidden to those jobs.
2) Establish or modify slavery status or contracts.
3) Establish status as a commoner, freeman, noble, etc, for tax purposes.
4) Verify you are who you say you are, and what your current job is in general. (This doesn't come up til much later in the story.)
5) Maybe: Check whether you have unlocked a particular job. It's at least possible at the guilds.

I can't think of any other notable reasons offhand for general examination. If you're not specifically trying to figure things out, culturally there is little incentive to focus on intelligence cards as anything much beyond a government ID.

Remember that intelligence cards are not new. Sherry has knowledge passed down through generations. The Knights, the ones you might expect to have the highest amount of interaction with intelligence cards, barely care about them beyond the most minimally necessary engagement. (Perhaps partly influenced through the arrogance of nobility, which seems to be the primary source of Knights.)

One of those knights could easily check the babies' card at any time and see the dots going crazy, it would only take one bored and curious knight to check twice and notice the dots are now wildly different and start asking questions.
And that "curious" is doing some heavy lifting here. Intelligence cards are simply things that are part of this world. People long ago figured out what they are or aren't (as far as accepted wisdom is concerned), just like they figured out that the world is flat and Field Walk involves time travel. (Truth is optional, obviously.)

Someone somewhere could get curious and start asking questions, but even the smartest person in our story, Sherry, pretty strongly believes in the reliability of most of what she knows. Something as simple as "ice floats on water" is something she doesn't believe til she actually sees it.

So culturally there's not a lot of incentive to be curious; those who are most likely to be curious (such as children) don't have access to view the cards; and the cards don't change frequently enough for a casual review to show much.


But that doesn't answer the question: What do they think it represents?

Well, next we'd ask, how often do the dots change? We can estimate this using the estimate that it takes about a decade of training as a Warrior before you're qualified to become a Knight. You need to be level 30 Warrior to unlock Knight, so about 10 years to gain 30 levels.

These won't be distributed evenly because it gets harder to level a job as the level increases (but you're also probably fighting on higher levels, so it partly balances out), but on average that's 1 level every 4 months. Maybe a bit less at early levels. 20 dots over 3-4 months is 1 dot every 4-6 days. That's actually similar to my earlier estimate of 1 dot every 3 days (so a full level in 2 months) if you could kill 5 monsters per hour. So something in that range seems reasonable.

What does all that center around? The easiest correlation is the seasonal calendar. Every season is 3 months of 30 days, plus 1 "holiday" day. That is, 3 months, which is right in the estimated range of how quickly you can gain levels. So my first guess would be that it tracks seasonal progression relative to your time of birth.

However this doesn't mesh with the expectation that killing monsters gives you more XP than normal daily activities. Even if adventurers gain dots at roughly the same rates as each other, the difference between that and the normal shop merchant should still raise questions. It's clearly not "just" a calendar.

Still,what else might it be? There's no obvious way to know that it's connected to your current job. A high number of dots doesn't mean someone is stronger than another person with a low number of dots (nor vice versa), so it's not a "measure". It changes fairly regularly (assuming someone is at least doing their job). It repeats.

However they do have the concept of "level", due to the Explorer job. Why do they not connect to that?

On the other hand, the Knights power-leveling a young noble are almost guaranteed to not be raising the child as an Explorer. Much more likely the child will be a Warrior (to eventually become a Knight) or a Wizard, or something similarly prestigious. Since anyone can become an Explorer, there's no real value in power-leveling that for a noble.

And once again we are stuck at the point where, even if a curious Knight is checking on the child, there's no external evidence that the progression of the dots means anything. Certainly the child won't be getting involved in the actual fighting, and there is no Item Box to look at. The dots may progress a bit faster, but it would already be known that the dots progress faster when you're younger (and lower level), so that may not mean much.


Final answer: I'd guess they view it as some sort of life tracker, progressing at roughly once per season, and it moves faster when you're young.
 
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That's an interesting question.

(Warning: Long)

First, we do know that killing monsters is not the only way to gain XP. Performing actions pertinent to the job (such as a Master Smith crafting gear, or an Herbalist making pills) gains you XP, so there should be progress just from daily living and doing your job. So, if the card is checked in any vaguely regular fashion, the increase in dots should be evident. (Though whether they'd recognize the reset as a "roll-over" event is questionable.)

We can also presume that the people of the world have at least a rough understanding of the tree representing unlocked jobs (as is almost certainly the case). If they know a particular dot represents a particular job, guilds can tell you whether or not you are qualified for a job change to that guild, and Sherry, for example, could tell whether she was able to become a Master Smith relatively easily (just ask the Village Chief to check her card).

Of course I may be jumping the gun on the tree. If the tree represents all unlocked jobs, then Michio would not have been able to hide that he had unlocked Thief when the Knight inspected him, despite it not being his primary job. But maybe that's not quite so unusual? The villager who stole the bandit bandanna could eventually be bought back by his family, and presumably live as a villager again. A kid accidentally getting stuck with a thief job because of a prank should be something that can be fixed.

I was considering reasons the Knight might check the child's card (perhaps for unlocked jobs), but I may actually have to put that on the 'tentative' list.

So we actually have to move a step further back: What reason does anyone have to check an intelligence card in the first place?

1) Check whether your job is Thief/Bandit/Pirate/etc. Various services are forbidden to those jobs.
2) Establish or modify slavery status or contracts.
3) Establish status as a commoner, freeman, noble, etc, for tax purposes.
4) Verify you are who you say you are, and what your current job is in general. (This doesn't come up til much later in the story.)
5) Maybe: Check whether you have unlocked a particular job. It's at least possible at the guilds.

I can't think of any other notable reasons offhand for general examination. If you're not specifically trying to figure things out, culturally there is little incentive to focus on intelligence cards as anything much beyond a government ID.

Remember that intelligence cards are not new. Sherry has knowledge passed down through generations. The Knights, the ones you might expect to have the highest amount of interaction with intelligence cards, barely care about them beyond the most minimally necessary engagement. (Perhaps partly influenced through the arrogance of nobility, which seems to be the primary source of Knights.)


And that "curious" is doing some heavy lifting here. Intelligence cards are simply things that are part of this world. People long ago figured out what they are or aren't (as far as accepted wisdom is concerned), just like they figured out that the world is flat and Field Walk involves time travel. (Truth is optional, obviously.)

Someone somewhere could get curious and start asking questions, but even the smartest person in our story, Sherry, pretty strongly believes in the reliability of most of what she knows. Something as simple as "ice floats on water" is something she doesn't believe til she actually sees it.

So culturally there's not a lot of incentive to be curious; those who are most likely to be curious (such as children) don't have access to view the cards; and the cards don't change frequently enough for a casual review to show much.


But that doesn't answer the question: What do they think it represents?

Well, next we'd ask, how often do the dots change? We can estimate this using the estimate that it takes about a decade of training as a Warrior before you're qualified to become a Knight. You need to be level 30 Warrior to unlock Knight, so about 10 years to gain 30 levels.

These won't be distributed evenly because it gets harder to level a job as the level increases (but you're also probably fighting on higher levels, so it partly balances out), but on average that's 1 level every 4 months. Maybe a bit less at early levels. 20 dots over 3-4 months is 1 dot every 4-6 days. That's actually similar to my earlier estimate of 1 dot every 3 days (so a full level in 2 months) if you could kill 5 monsters per hour. So something in that range seems reasonable.

What does all that center around? The easiest correlation is the seasonal calendar. Every season is 3 months of 30 days, plus 1 "holiday" day. That is, 3 months, which is right in the estimated range of how quickly you can gain levels. So my first guess would be that it tracks seasonal progression relative to your time of birth.

However this doesn't mesh with the expectation that killing monsters gives you more XP than normal daily activities. Even if adventurers gain dots at roughly the same rates as each other, the difference between that and the normal shop merchant should still raise questions. It's clearly not "just" a calendar.

Still,what else might it be? There's no obvious way to know that it's connected to your current job. A high number of dots doesn't mean someone is stronger than another person with a low number of dots (nor vice versa), so it's not a "measure". It changes fairly regularly (assuming someone is at least doing their job). It repeats.

However they do have the concept of "level", due to the Explorer job. Why do they not connect to that?

On the other hand, the Knights power-leveling a young noble are almost guaranteed to not be raising the child as an Explorer. Much more likely the child will be a Warrior (to eventually become a Knight) or a Wizard, or something similarly prestigious. Since anyone can become an Explorer, there's no real value in power-leveling that for a noble.

And once again we are stuck at the point where, even if a curious Knight is checking on the child, there's no external evidence that the progression of the dots means anything. Certainly the child won't be getting involved in the actual fighting, and there is no Item Box to look at. The dots may progress a bit faster, but it would already be known that the dots progress faster when you're younger (and lower level), so that may not mean much.


Final answer: I'd guess they view it as some sort of life tracker, progressing at roughly once per season, and it moves faster when you're young.
See, this is why I love it when I get an intelligent person responding to one of my comments, especially one who's able to come up with reasonable answers even when I fire back and try to find any flaws in the argument. I'm actually now half warmed up to the idea that it is an exp bar.

I really do wish somebody would ask the artist of Twitter what it represents to them though, to get the ultimate answer directly from the source. I don't speak Japanese though and I'm not going to try and communicate via Google Translate or anything stupid like that.
 
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So we get to see more depictions of the intelligence cards (we never really get detailed descriptions of them in the LN), and I'm just as confused as ever as to the pattern that the black dots on the cards, especially the ones at the top, are following.

Michiro's lost black dots from his top row so presumably his have rolled over, and Sherry's gained a lot. They're obviously following a set pattern but I've no idea what exactly. The mystery deepens.


In fact, here's pictures of all three previous times we've seen his guild card:
Capture-d-cran-2025-05-07-163004.png

This is from back before he became an Explorer.


Capture-d-cran-2025-05-07-163131.png

When he purchased Sherry.


Capture-d-cran-2025-05-07-163151.png

Semi-recently, I forget the exact chapter but it was around Palmasque.
I think, those black dots at the top of the card are experience towards next level, at least until the manga give us a concrete answer. You know, for being super important to the story, they have given surprisingly little information about the cards themselves.
 
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I think, those black dots at the top of the card are experience towards next level, at least until the manga give us a concrete answer. You know, for being super important to the story, they have given surprisingly little information about the cards themselves.
It's debatable how much the manga can give us, because the LN that the manga it's tracing the path of never really goes into detail about the cards other than it saying it has the info on the text at the very top of the card. Everything below that text is the invention of the manga artist, we're trying to decipher what that info means to the artist. Could be exp bars to her, could be flat out her making it up as she goes along and trying to do something visually interesting just for the sake of having more than writing on them or anything in-between.
 
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I think, those black dots at the top of the card are experience towards next level, at least until the manga give us a concrete answer. You know, for being super important to the story, they have given surprisingly little information about the cards themselves.

wonder if the artist was inspired by an irl game, tho be cool if someone could make an rpg fan game of this tho idk if they could incorporate the sexual parts but i'm sure some ppl would still wanna play with the class changing stuff lol
 

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