Dame Skill [Auto Mode] ga Kakuseishimashita ~Are, Guild no Scout-san, Ore wo "Iranai"-tte Itte Masendeshita?~ - Ch. 51 - The Latent Power of Dragons

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Giving Auto Mode its own cocky persona instead of just making it a basic cheat was a stroke of brilliance. I live for the stunting.

Watching the girls mark the fuck out was hilarious, too.
 
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I was thinking he would be exhausted after this 3+ hour fight, but now I'm thinking the girls will be exhausted from the tension of watching this fight for 3+ hours
 
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Thanks for the chapter

On related notes, LN getting Vol.4 and Vol.5 published on the same day on May 31st, with Volume 5 being the final one, wonder if this will make up for the manga pick up the pace again, because since december there only been 3 raw chapters, with it updating a chapter every 2 months (not sure if this have anything to do with the artist working in another adaptation, maybe it do and manga still gonna update at snail pace with the raws)
5 volumes only???? Wtf...
 
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Oh man oh man oh man.

This got such an evil cackle out of me that if I had recorded it, I would have made bank on game developers and animation studios using it for their evil villains.

Also, sudden realization: Charlotte and Mirim are like the chat channel in a twitch stream. :02:
 
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Does Auto Mode have 99 Luck and Int or something? It keeps finding stuff like nothing; the hero's sword, a stick that easily shatters rubble, and a shield.
 
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Does Auto Mode have 99 Luck and Int or something? It keeps finding stuff like nothing; the hero's sword, a stick that easily shatters rubble, and a shield.
More along the lines of Int than luck, yeah. The way it seems to operate is less about conveniently finding solutions via exceptional luck (though it will appear that way from an external viewpoint), and more having complete and total knowledge of the environment it's fighting in and how to precisely manipulate it to guarantee the desired outcome (kind of like Uriel from the show Lucifer, except Claus is actually involved in the situation beyond the first triggering action). Basically, automode has a form of omniscience that it uses to perfectly calculate the steps to a desired outcome, and it wields perfect control over Claus' body (and, to an extent, control over parts of the environment/other creatures, as seen with the horse when traveling) in order to accomplish those steps.

So it not only knew exactly where the sword was ahead of time, it manipulated events so that Claus would land in the perfect position next to it. It didn't find a stick that can easily shatter rubble, it just knew where a relatively sturdy stick was, and it used that stick to perfectly strike a weak point in a piece of rubble (probably after manipulating the situation so that the environment would be damaged in such a way as to cause that weak point to exist on the rock in the first place) with just the right amount of force to cause it to crumble.

It's basically the ultimate form of "just according to keikaku".
 
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that would be a fair point if the guy was even playing... this is more like if someone with auto aim and wall hacks was taunting you with emotes or the chat in a first person shooter game...
The taunting feels a little cheap coming from a character that is basically a video game player using cheats or pay to win mechanics....
You're viewing this from the wrong perspective. You're viewing it as actual taunting, something done separately from the actual combat as a form of player-to-player communication.
In reality, the taunting is a fundamental part of the cheat skill. Auto-mode maintains full knowledge of every part of its environment, and it leverages this knowledge to work with an manipulate its environment in order to guarantee a desired outcome. In the case of combat, "its environment" includes opponent it's fighting against, and it manipulates said opponent the same way it does the rest of the environment, which includes taunting them to direct their actions.

In a sense, it's more like a TAS than it is a mere aimbot/wallhack combo: It's a sequence of precisely calculated steps and "inputs"/actions sequenced together in a way that guarantees a desired outcome, and each taunt is simply one of those steps.

Now, granted, it's possible that there are other sequences of actions that would work to guarantee victory that don't include taunting. I'm sure that most battles have more than one route to victory and, given that auto-mode seems to also protect those that Klaus desires to protect (or, at least, leaves them out of the battle) without extending that consideration to Gaine, it seems likely that auto-mode has a degree of agency (and possibly even personality) regarding exactly which route it takes to success (that, or Klaus's own desires/intent influences how auto-mode approaches a problem, which is possible). In that case, the choice to use a sequence that includes the taunting is definitely a bit on the cocky side, but the taunts themselves are still an integral part of the plan for that chosen sequence.

That said, it's also possible that auto-mode is simply choosing a truly optimal path to success every time, and it just so happens that those optimal paths include manipulating enemy behavior via taunts. This would also mean that it's just a coincidence (an author-enforced one, of course, but let's set that aside for this analysis) that, so far, none of the auto-mode sequences have involved harming or sacrificing innocents and/or people Klaus cares about (since Klaus hasn't been given the opportunity to input auto-mode parameters like "protect party members" so far when starting auto-battle), while still sacrificing Gaine in this particular battle.
It feels unlikely that this is the case, of course, but it's still a possibility.
 
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Automode out here throwing a brother under a bus just for the trills. 🤣

Between this and the donkey on a roof incident, I think it's deliberately going out of its way to fucking dunk on that nerd.
 

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