Feature: Atelier Ryza 3's Producer On Crafting The End And Shifting Away From Fanservice

jak

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https://www.nintendolife.com/featur...ing-the-end-and-shifting-away-from-fanservice

Having reviewed all of the Switch entries in the series over the past few years, we’ve noticed a shift from what you might call a more ‘fan-servicey’ style towards RPGs that feel like they are trying to appeal to a much wider audience. Has it been a conscious decision to redirect the style of the franchise in this way?

Hosoi-san:
Yes, it is. We want as many players as possible to pick up and play our games. For this reason, we are constantly listening to the opinions of various players and looking for and coming up with content that they will enjoy again. We would be happy if many people think of Gust games when they think of JRPGs.

Because fuck the people who made the series popular because they liked it has fanservice.
 
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"We want as many players as possible to pick up and play our games."

Sooo...dumb down alchemy even more? It was already extremely simplified compared to the mysterious series.
 
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aiming for the "Modern Audience" (Read: Sillcon valley / new york / denver hipsters whom supposedly control everything), wonder if there has been an actual success story kowtowing to those lugs?
 

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