@Kaan
Idk, my understanding of min-maxing is you pick a single skill or stat and you centre your build specifically around that one stat/skill. Not sure whether the term allows for increasing other stats to, for example, not die after a single/couple of hits. Granted, MMORPGs unfortunately died out before I started gaming, so I've never actually come across a game with such functionality that allows min-maxing.
I would increase my stats evenly to a base point though, where all stats are acceptable.
But if I'm being 100% honest, the very first action that I'd do the moment I see a status board or similar GUI, is to briefly skim over every page and every sub-page etc to find everything that is available, then systematically go over each page in more detail. Then again, I'm also the kind of player that will go looking through every corner of a map, invading random NPC houses to see if I can find something valuable.
Anyways, what a good gamer is, is very debatable, and min-maxing falls under one of the ways that you can progress a character. Eventually, it all comes down to preferences.
Though, he never said he was a good gamer, just that online gaming is his only respite after being clearly overworked, so he probably doesn't even have that much time to devote to gaming.... is what I would say, but looking back at the panel, it says he's good at it and shows what looks to be a desktop RPG.
Although, it seems that he was asking whether himself whether he should distribute the stats equally or not (likely because he doesn't know much about the world, nor how much 1000 SP is actually worth, so that seems like a reasonable thought) - but then he decides to check the skills before changing stats. That seems like a very reasonable decision to me.
EDIT: Min-maxing is a form of optimisation, though it seems that this is debated by some people. At the very least, they're very similar.