My main complaint is that the inspiration obviously comes from tabletop games, and where that has no inherent issue, I think the creator is struggling to figure out where he wants the balance between being faithful to that world and system and his own blend. To give one example would be that there is a longsword that appears at one point, that a character is all but unable to lift outside its sheath due to not having the strength to wield it, divorcing from what would actually happen if a character with low str wielded a blade (nothing at all really, they just can't use it as well as someone who has proficiency would be able to). Again, not an issue of itself, a world can have whatever system the author can imagine, but when you play hard by a set of rules and make exceptions just when there is a story point you would like to hit it becomes easy to lose track of how your own world works quickly in a longer-form series. At the moment the series is a bit too short to see whether characters will be properly developed, or if intrigue can be drummed up outside of the premise, but I think the author will probably struggle with keeping a world that has a well-defined set of rules for the audience to follow. If this series can keep the tension, and not devolve into feeling like a McGuffin factory, it has the potential to be quite good.