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  1. Kageru

    Tensei Shitara Slime Datta Ken

    Adalman got his salvation, Shuna's blessings do not mess around. I will be disappointed if we don't see Milim released for some very well deserved payback. I guess that's why they are invading his stronghold though.
  2. Kageru

    Seichou Cheat de Nandemo Dekiru you ni Natta ga, Mushoku dake wa Yamerarenai you desu

    Just about had enough of "Things got romantic and then everyone blundered in and it was embarrassing". Just announce the relationship, learn to lock your door and get on with trying to find an actual story... and kill off or develop a number of the side characters. The typical Isekai problem of...
  3. Kageru

    Shin no Jitsuryoku wa Girigiri Made Kakushite Iyou to Omou

    Cool... so the premise is revealed and concluded in the first episode. Now we can see if they had some plan other than that.
  4. Kageru

    The Villainess Lives Again

    I was enjoying reading it... but not enough I'm going to buy it or go through their gateway challenge, so I guess it ends at chapter 33.
  5. Kageru

    Isekai no Senshi toshite Kuni ni Manekareta kedo, Kotowatte Heishi kara Hajimeru Koto ni Shita

    I guess this is a good example of why they gift Isekai protagonist's with powers... because otherwise watching them be weak and fail can be sort of boring. Maybe they will come up with something to do with premise in time, but will it survive that long.
  6. Kageru

    Yuusha Party o Tsuihou Sareta Beast Tamer, Saikyou Shu Nekomimi Shoujo to Deau

    That's just a really creepy premise. At least use the standard approach where you are "rescuing" a slave from something worse.
  7. Kageru

    In Another World, I'm Called: the Black Healer

    The sickly tree is cut down. Like so many an interesting launch that then goes nowhere and has no idea what to do with premise or characters. Also proving that a love story, with a character even less capable of facing meaningful challenges, can be just as boring as any harem.
  8. Kageru

    Zenei no Archer

    Probably the right length for most of the "ultimate power MC" manga.
  9. Kageru

    Moto-Sekai Ichii Sub-chara Ikusei Nikki ~Hi-Player, Isekai wo Kouryaku-chu!~

    Achingly familiar premise, shallow game mechanics and always the question of what they are going to do for a plot once the levelling up stops. However it gains something from the MC remembering the despair of being "the best" in a virtual world but a loser in reality and carrying that forward.
  10. Kageru

    Seifuku no Vampiress Lord

    Can't tell if it ended early or didn't have anywhere else to go.
  11. Kageru

    Tensei Shitara Slime Datta Ken

    .... Lina Inverse flashbacks.
  12. Kageru

    Honzuki no Gekokujou ~Shisho ni Naru Tame ni wa Shudan wo Erandeiraremasen~ Dai 1-bu 「Hon ga Nai nara Tsukureba Ii!」

    Heavy... and mostly because it has built up the world, characters and context to the extent it hits hard. Really did not expect an Isekai about wanting to make books to end up here, but it's good.
  13. Kageru

    Death March kara Hajimaru Isekai Kyousoukyoku

    Alternate world tourism while levelling up your party... it's so relaxing.
  14. Kageru

    Tensei Shitara Ken Deshita

    This manga is fun... who'd have thought a giant demonic dark wolf could be so cute, though I hope it doesn't take too much attention off getting to watch Fran grow.
  15. Kageru

    Only Sense Online

    Hard to say, tastes differ and the focus of the manga feels like it has changed a lot in the last chapters. Much more focused on action and large numbers of characters compared to the relatively novel / low key start. Maybe it is going somewhere interesting or more likely it's just run out of ideas.
  16. Kageru

    The White Cat's Revenge as Plotted from the Dragon King's Lap

    That's really fun to read... good art and writing and a light but enjoyable flow. Reminds me a bit of Yankee wa Isekai de Seirei ni Aisaremasu in terms of being loved by spirits, but not comedic / stupid and the spirits actually have a more meaningful impact on the story. The dynamic between...
  17. Kageru

    Saikyou Shoku <Ryukishi> Kara Shokyu Shoku <Hakobiya> Ni Nattano Ni, Naze Ka Yushatachi Kara Tayoraretemasu

    So the character has won the game in the first chapter... now do they have a plot that would challenge such a person?
  18. Kageru

    Only Sense Online

    PK being in these games is mostly because they run out of content, so "let the players create their own", is cost effective. And popular with those who enjoy "winning", or at least making other people clearly "lose". With a power-gaming focus and organized groups for the end-game content, a good...
  19. Kageru

    GATE - Jieitai Kanochi nite, Kaku Tatakaeri

    sure... we have armaments. But they have magic, that would effectively mean our science has a huge gap in its understanding, and nobody seems to care?
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